Saturday, March 27, 2021

Shanghai: The Hotel at the Gate

 
This is one a few Shanghai drawings in which I look at filling the hotel pad near the park's entrance.

 



 

HOTEL PONCE DE LEON

The most important consideration for a hotel is that it enhances resort-wide and in-park vistas.  It needs to be On Show from almost all angles and elicit wonder and delight in passerbys as well as hotel guests.  This is what the great hotels do so well (e.g., MiraCosta, DLP Hotel). 


Where the hotel would impact the park the most, visually, is in the adjacent Adventure Isle and very wide vistas from north Treasure Cove.   While I also added a forested berm to hide the back workings of Adventure Isle, the hotel's taller parts, like its many parapet towers, could likely be glimpsed from the park.   But such visual intrusions add a unique, surprisingly-appealing, mystique to theme parks that I've grown to appreciate (it's the back-stage & non-show intrusions I decry).

 

Another consideration is that, connecting to the Entry Plaza/Mickey Ave, that a hotel tie in with that area too.   Mickey Avenue is generally eclectic American, early 20th C..   Adventure Isle is exotic.  So the hotel should be Exotic/American early 20th/late 19th.  Here I settled on Spanish/Moorish revival as both American and Exotic and created an enlarged riff on the magnificent Ponce de Leon hotel of St. Augustine in a similar way to how the Grand Floridian riffs on the Del Coronado.

 

The hotel would feature all the rich and magnificent detailwork, both inside and out.  Manicured grounds feature winding pathways, garden courtyards and a large Fountain of Youth central pool complex.  



MICKEY AVE & GARDENS OF IMAGINATION

The only change here is to add a dedicated M&G space in order to remove the temp-looking Meet Mickey tent from Gardens of Imagination



ADVENTURE ISLE


One of the things I most appreciate about this land is that the majority of it is IP-free and was invented for the park, something which has become almost unheard of at today's Disney.   My plan uses the last, small expansion pad to continue the story & placemaking of the Arbori People by adding a top-spin, heavily-themed as an ancient Arbori temple/machine.

 




TREASURE COVE

This plan aims to fill in a lot of SDL's interior picnic lawns with on-show content.  Here, two of them get converted into a 2nd pirate village area with walkthrough attraction, bar/dining and a shooting gallery.




 CELESTIAL REALM

Looking at the overall plan of SDL, the large expansion area behind Seven Dwarfs Mine Train should have been saved for a tall mountain attraction, because the vista from the castle of the foothills (SDMT) in the foreground and the tall peaks rising behind them would have been sensational.  I've seen an early official plan where Everest was a placeholder back there.  We'll see how the Zootopia vistas are.

 


  In this plan an original E-ticket coaster called Jade Mountain anchors a land themed to Chinese myths and legends.   There is a family boat ride and a spinner as well as retail and dining.



FANTASYLAND

The big new addition here is SDL's haunted house attraction.  As Mystic Manor did for HKDL, this is a new concept - but still accessible and musical - for the staple Disney attraction.   The attraction is reached by queueing up a ridge and across a rope bridge over the main pathway towards the decaying castle. 

 

 

  I added an Old Mill Ferris wheel B-ticket to fill in some of the empty picnic lawn space.  Smaller changes include a full-size Dwarfs Cottage for the mine train (the existing gray screen mini cottage is not as effective as WDW's full version with witch) and adding castle ramparts & crenellation to the upper levels of the show-buildings on the western village side.   All the other Fantasylands do this to effectively disguise the showbuildings as castle ramparts, whereas Shanghai - perplexingly - broke with precedent and themed the upper buildings as large 'fairytale warehouses'(?).



STAR WARS OUTPOST

Replacing Toy Story Land is a unique Star Wars miniland set on its own planet with original attractions and features.  Timeline is Original Trilogy.   Falcon is a walk-through.  Darth Vader is the antagonist for the set- & AA-based based shooter LPS ride.

 

TOMORROWLAND

East of the pathway are more rides and features to fill in the empty areas of the park.    The major addition to the land is a freefall darkride based on Guardians of the Galaxy: Mission Breakout.  It's hard for me to square DCA's Tower of Terror building with the GotG overlay at DCA, so I think I would appreciate the attraction much more this with a custom, original landmark tower that feels like GotG and also complements the existing Tomorrowland style.
 

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Sunday, March 7, 2021

Parallel TDL

  Here is a version of TDL I drew before the recently completed changes.   


 

GRAND AVENUE 

  World Bazaar is transformed into a romanticized, open-air urban boulevard.  For variety's sake, this land is slightly different from a typical Main Street USA: a little taller and a little more grandiose.  The added height (rather than being faux 2-3 stories, it would be faux 3-5 stories) gives it a bit more urban feel of an Eastern city (Boston, Philly, New York) at the height of the Gilded Age (1890s).   Indoor cover is provided by 2-storey arcades in all four quadrants.  

 


  The central plaza is transformed to accommodate the horse trolley and a new castle stage and approach, as seen in this Erik Van der Palen concept:

 

 

NEW ORLEANS SQUARE
   This is just carving out the existing sub-section of Adventureland and changing the name for symmetry purposes (you'll see in Part 2).

 


ADVENTURELAND

   Here the costuming building gets replaced with a mountain ride inspired by some more Van der Palen concept art:

 

 

WESTERNLAND
No real change here except to not include the duck camp.  



CRITTER COUNTRY

A perfectly-done miniland as is, so no changes.

  

TOONTOWN
No major changes.


FANTASYLAND
   This area is based on the aerial birdseye art that pre-dated the actual New Fantasyland project.    Live character shows are popular in Tokyo, so the current Philharmagic Theater gets repurposed.  The new castle forecourt stage would also host outdoor musical performances.  Of course, the original Castle Mystery Tour is back and all the 70s Tournament Tent facades are replaced by appropriate storybook architecture.   Haunted Mansion gets a gothic European re-theme and becomes Vampire Palace.

 


    Everything else in the land is my interpretation of the above artwork.  A new IASW is built near Tomorrowland and its old spot is filled by a major Wonderland darkride.  Dumbo moves over towards the parade route.  Some kid of fairy tale village, which I'm assuming was a meet & greet, is near the hub bridge.  The rest of the area is Beauty & the Beast, though my guesswork was different than what was actually built.   I drew the castle marking a Be Our Guest restaurant and the darkride reached by queuing through Maurice's cottage. 



TOMORROWLAND

   The land is given a sleeker, more sci-fi aesthetic while keeping its iconic waterfall towers and Space Mountain.   I replaced Buzz with a GotG re-theme and had the nearby restaurant become The Collector's.   Star Tours has a new facade featuring a Starspeeder on a rooftop launch platform that raises and lowers. 

 


 The new district is an Atom Punk retrofuture with a PeopleMover, AstroOrbitor and a new original E-ticket omnimover ride called Amazing Tales of Tomorrow!.  I'm imagining something that hearkens back to the lost Future World classics like Horizons and World of Motion: long, music-backed, pre-recorded narration, featuring Animatronic vignettes out of the pages of pulp magazines showing comedic moments of life in the retro future.

 

PIXAR PLACE
   The final mini-land balances New Orleans Square and includes rides, features and dining based on Monsters Inc (existing), Up, Wall-E and The Incredibles.

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