Friday, August 11, 2017

MK: Revelations

Last month some interesting news was revealed about the world's most popular park: two forthcoming additions and one never-built E-ticket.  In this illustrative plan I integrate these elements, along with some imagined ones.

Main Street: My hope here is that the big new Theater comes with full theme-ing and expansion of the back side of Main Street East - replacing the current landscaped backstage bypass with a fully on-stage early 20th C. urban environment.   This is no small task, so I'm very interested to see if the Company will commit to doing it.


Adventureland: Last month, WDWNewsToday presented a really cool WDI concept proposal booklet (on a podcast here) showing a 2000s-era E-ticket volcano thrill ride based on "Atlantis."  I added the basecamp and showbuilding inspired by those plans.  I used the entire showbuilding cone for the lava-spewing rockwork Volcano, though it would seem unlikely they would create a hugely expensive rockwork mountain on the same scale as Space Mountain, that would be all but invisible from inside the park (though the views from Seven Seas Lagoon and resorts would be stunning).


Fantasyland: In the many iterations of MK I've drawn, I always seem to replace IASW, both to make use of the land north of it, and because it doesn't mesh with the European Storybook aesthetic that I'd like to see replace the fiberglass Tournament Tents land-wide.   In this version, I thought that if the east side of FL is the rural forest, the west side serves as the more narrow and dense castle town.  The image of Notre Dame (here recreated in "theme-park scale") towering above the claustrophobic medieval streets would make a great impact.  Because the cathedral - that would serve as the awe-inspiring queue - is so large, the ride building could be on two levels, incorporating the thrill of movement from the sewers of the Paris to the belltower of Notre Dame.
 Also note that the largest and most dominant structures of medieval European towns or cities were typically the Cathedrals, which dwarfed even the castles and palaces.  The cathedral here also provides a gothic link between the Castle and the Haunted Mansion

Tomorrowland: We now know Tron Lightcycles will go behind Space Mountain, which will present a couple challenges with land- and park-integration.   My hope is the land will not continue to be a disharmonious mish-mash of Future Styles and completely un-related IP content.  Today we have 1. The original 1970s Space Age (now retro) style of Space Mountain, CoP and the Rear half of People Mover.  2. The Buck Rogers Deco-Tech style of the Avenue of Planets and Astro-orbitor.   3. The Toon elements of Buzz, Stitch and Monsters Inc.  4. The coming flowing, folded glass style of Tron.

In this plan, I've tried to take the latter style and apply it land-wide.  You'll notice the new entrance for Space Mountain and queue cover hovercar racers (a re-imagined raceway) and the replacement restaurants for the Terrace and Noodle Station all incorporate the twisting glass element.   Both of these restaurants feature waterfront seating and fireworks viewing.   Also borrowed from Shanghai is their nice E-Stage to replace MK's current eyesore (see above).  The now silver & blue rockwork at the entrance make an appearance on the raceway.   All the Deco-Tech fins and sharp geometric edges around the land are replaced by smooth, curving, circular elements. Waterfall towers could make a return.   Buzz, Stitch and especially Monsters Inc don't inhabit this New Vision, so all are replaced by more fitting attractions.

In Shanghai, The Tron Warehouse itself is visible
from the primary vistas behind the glass Cover, and it looms above the under-construction ToyStoryLand.  The hope for Orlando is that this can be mitigated by a lower, more obscured walkway approach in Tomorrowland and hopefully a berm and some tall, fast-growing trees on the Storybook Circus side.