Wednesday, July 13, 2016

SDL - Expansion Plan

Before getting to the latest buildout I've drawn for Shanghai, you may enjoy this stand-out presentation that PJ Butler created for the charrette:

https://www.dropbox.com/s/5arqx7dm7gqdvy0/Charrette%20Proposal.pdf?dl=0

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My goals for this version were to try out some new concepts based on both recent and forthcoming blockbusters, add some very big thrills (simultaneously giving the park huge rockwork berm 'mountains' and structures to help insulate it), and inject a significant amount of unique, original content.






Mickey Avenue  This area sees a new square and a Flemish brownstone apartment complex added.  It is where the core characters can meet & greet in their various themed flats.  This allows the removal of the current Meet Mickey tent in the Tomorrowland expansion pad.

Adventure Isle  The small expansion pad is used to add to the Arbori mythology present throughout the land.  I used a similar concept in the DHS plan several posts down: the general idea is to disguise a thrilling flatride (e.g. a Topspin) as an ancient, stone machine or temple.  This one could be disguised as a threshing device and/or a temple to the Arbori God of the Harvest.

Treasure Cove  The areas currently used as picnic lawns are leveled and turned into an elaborate expansion of the ramshackle pirate town.   Here the emphasis is on non-PotC-movie content in order to underscore the land's broader theme (Golden Age of Piracy versus the specific PotC-only filmic world).  I'm thinking it could include a musket range (shootin' gallery) as conceptualized for DLP, Long John Silver's tavern/eatery and an interactive, indoor walkthrough inspired by the original pirate concept for Disneyland (Rogue's Gallery).  


Fantasyland  The third picnic lawn gets turned into a landmark (larger, taller, higher-capacity than DLP's) Old Windmill (Ferris Wheel).  Another flatride is placed in the northern, forested part of the land: Mater's Jamboree whip ride re-themed to fit the Tangled sub-area.  The major addition to the land is marked by an enormous beanstalk which rivals the castle and Roaring Mountain in height and size.  The stalk conceals a showbuilding housing a mixed media attraction based on the forthcoming animated feature.  The giant beanstalk is also used to obscure the next door theater building.



Tomorrowland  The areas currently occupied by Meet Mickey and the Marvel exhibit would be replaced by permanent facilities (ride, dining, exhibit) reflecting real-world, techno-optimistic futurism (since not many of the land's current attractions focus on Original TL's core principle).  When it came to giving this park a Haunted Mansion, I thought I'd put it in Tomorrowland.  That idea morphed into an attraction that is thrill/horror, but not really a version of the humorous and musical HM - this is more of a distant cousin to Tower of Terror.  I imagined a vertical drop darkride that would look like a mix of Gaudi's never-built hotel for NYC and the mysterious abandoned spacecraft from 'Alien.'  The research base and gantry around it are the sleek, metallic, human architecture as seen in the rest of TL, but the ship itself would be very different: an unsettling and Alien-esque bio-mechanical design.  The TL research team that entered the Derelict (nod to Zoolander) ship never returned.



Gardens of Imagination  There is an addition of an elevated railway station.
 

Zootopia  In place of the rumored and possibly-underway Toy Story Land is a new mini-land themed to the smash movie.  The aforementioned elevated train takes visitors on a trip similar to the one seen at the beginning of the film (as well as adding to Tomorrowland's visual interest).  The el train is similar in scale to the one at DisneySea.  It travels on the inside of the parade loop so as not to interfere and also provide cover for parade viewers.  Zootopia the land is enveloped by a long, splash-mountain-scale flume ride that traverses condensed versions of three of the major city environs seen in the movie: Rainforest District, Tundra Town, Sahara Square.  The icy pinnacles of Tundra Town house (in addition to queue/boarding for the flume below) a restaurant based on Mr. Big (upper level).  The train station is in the central desert district.  The rainforest district also features a giant swing spinner themed to a rainforest tree and its vines and lianas. 
 
 

The Lost City: Byzantium  The final and largest addition is an original land based on the Byzantine Empire, a distinctive civilization that bridged the Classical and Medieval Eras, and Eastern & Western worlds.  Re-creating things like Byzantium, both accurately & theatrically, is a primary way in which theme parks can educate and enrich whilst entertaining a mass audience.  I've used the example of TDS's Lost River Delta before, which immerses visitors in (seemingly authentic and well-researched) Mayan art and architecture while taking them on a fun, pulp fiction adventure.  The same can be said for any really-well recreated historic, natural or literary environment.  Visitors to this lost city will experience the buildings, art and culture of a great and ancient civilization they may have known little about hitherto, while simultaneously enjoying adrenaline-pumping coasters and state-of-the-art SFX attractions.


The enormous mountain range forms an "L"-shaped backdrop around the land, hiding both the Pirates showbuilding and the backstage/outside world.  The backstage parade route is altered to go around the new land. 

I see two possible ways to theme the land.  The more challenging would be to set the time period in the ancient empire, circa 800-1000AD.  Another route would be to follow the template set by Adventure Isle and make it a 1920s-30s expedition (League of Adventurers) uncovering a lost and ruined archaelogical site: rather than the tropics of the Pacific islands, this a Caucasus Mountains-set Byzantine outpost.  The latter gives the benefit of making it easier to integrate necessary technologies more believably throughout the land. 

In addition to the mountain peaks, the major landmarks include a large domed structure partly inspired by the Hagia Sofia - which serves as the impressive queue and pre-show to the very elaborate mountain coaster that travels to the far edges of the land - as well as a mountaintop tower.  A number of other attractions, dining and retail facilities round out the land.  


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I'll be saving the hotel for a future post.
 

Wednesday, June 15, 2016

Shanghai Charrette




As the pile of illustratives on my desk (above) attests, I’ve been following the Shanghai park for a long time and with great interest.   I began my guesswork interpretations with a lake-centric park inspired by the artwork released in a WDC Annual Report (the artwork, featuring a castle on a peninsula, turned out not to be for Shanghai!).  Subsequently, I drew versions whenever enough information accumulated to do so: the blocky massing model, the early art, the blurry-leaked site plan.   Each time I did, I filled in the expansion pads with new areas of my own, from 1920s Shanghai to Chinese Myths to Star Wars Land – maybe 20 or so expansions across seven plans.
 

In honor of the grand opening, I'll grant a request for another interactive, participatory post.

Most reading this are likely well-aware of the Opening Day park menu.  Imagine you are now the executive designer in charge of expanding the park to absorb the crowds.  Below, circled on the leaked official Site Plan, are the expansion pads (Red areas have 'temporary' attractions on them like Marvel Universe or SW Launch Bay or the Celebration Cafe; Blue are ready to break ground).




How would you fill them?  What's the reasoning behind your choices?  Extra points for actual drawings or presentations (send via email).  Perhaps, I'll incorporate some of these proposals into an 8th SDL illustrated plan in the coming weeks.

See you in Comments Section.

Tuesday, April 19, 2016

Variations on a Theme

***UPDATED(see below) ***



The imminent opening of Shanghai DL underscores the limitless possibilities of the castle-park format.  It can be fun drawing various interpolations of this concept, as well as seeing what others have come up with.  The following Illustrative is my edited interpretation of Vipraa’s dream Texas Disney Resort flagship park, the write-up for which can be found here.

This park concept has taken some inspiration from Shanghai DL, though it retains a more traditional Hub & Spoke layout.  The SDL influences include (i) a Treasure Cove area with similar content as Shanghai's; (ii) a Fantasyland boat ride that travels through the center of that land as well as below the Rose Garden plaza behind the Castle; (iii) a Broadway-scale theater in the entry land (separate ticket required?); (iv) wavy, bulbous glass curtains covering the Tomorrow-based land buildings.

I've imagined topography playing a much more dramatic role than in existing parks (which are limited by water-table).  For example, the Crystal Canyon Runaway Mine Train takes place mostly well below the pathway 'grade' level in a deep artificial canyon.   Similarly, in Fantasyland West, the pathway gradually rises (as the Spaceport pathway descends) so by the rime you enter Spaceport from Fantasyland you are on the 2nd level (the Expo’s 2nd level, StarGazer’s 2nd level, etc. can all be accessed from this skybridge) while the parade route passes below (parade floats would have a max. height req. or need to mechanically transform to make it past the overpasses).

The big question is what should go in the Sixth Land pad...



***

Now to answer that question.  I settled on a kitsch "Fifties America" in order to give the park another nostalgic American area with original attractions created specifically for the land.

From the hub, one crosses a bridge and passes under a googie land marquee.  On the right is a Mel's Drive-thru type burger joint with metallic arches and neon signage.  

Taking up most of the land are two intertwined automobile-based attractions.  They also share a mountain-clad showbuilding for individual show scenes.  Road Trip, USA is basically Autopia with much more to see.  Drivers control (do a degree) their small 1950s cars (electric but feigned as gas-powered) and pass numerous stylized roadside tourist attractions such as Carslbad Caverns, Mt. Rushmore, dinosaur road-side stands, drive-thru redwood, the Biggest Ball of Twine in Minnesota... you get the idea. 

Rock n' Roll Drag Racers is something akin to Radiator Springs Racers, but without the toon element.  It has a 1950s rock soundtrack, indoor show-scenes and a high-speed race finale.

If Car Culture is one part of the land, 1950s sci-fi is the other.  The major E-ticket ride is hidden behind a crashed UFO flying saucer, where government agents have descended on the town to investigate.   This original attraction might include giant Atomic Ants, Martian Invaders and other monster staples of the time period.  

The town green by the train station reflects the somewhat disapproving older section of town - still enjoying trains and gazebo bands versus newfangled cars and rock n' roll:




 

Friday, March 18, 2016

Concept Elevation: Tangled Retail

Here is a concept elevation I drew to explore the transition from the original Fantasyland architecture (inspired by places like Rothenburg) to the new, more theatrical Storybook style.  



In this imagined version of the MK (which you can see a couple posts down), Tangled has a dedicated sub-area that replaces IASW.  It begins with the famous bathrooms, goes into the hidden vale for the major ride, continues with dining at the Snuggly Duckling (with large artificial tree growing out of it) and bookends with what you see above: a small village area containing a shop or two. 

The tower on the right is the existing one between Village Haus and IASW (with a re-worked base).  My thinking is that the more geometrical half-timbering on the new nearest to the tower along with the background castle wall and towers help ease the transition to the more bulbous, thatch-roofed-style village (with Corona banners waving).  

 

Sunday, January 24, 2016

DHS Redux

With the recent announcement of the upcoming closures at DHS, and a better understanding of what is going to be changing, I decided to revisit the park:


This Illustrative Plan represents:
A.    An interpretation of the official art:
     -    The Toy Story Land layout is fairly accurate to what you see in the birdseye key art.
     -    The Star Wars Land, on the other hand, is only inspired by the artwork, rather than    

          an attempt to interpret a layout.   It includes a general sense of what is coming (lots 
          of karst spires, Starwarsian towers & buildings, The Falcon, skybridges, etc).

B.  A exploration of some unofficial rumors, such as:
    -    A future Back of House area being cleared on the far side of the highway
    -    Star Wars Land including two E-tickets
    -    A future land based on the Indiana Jones franchise

C. Some wishful thinking:
    -    How to give the park a coherent over-arching theme and differentiate it from the other  

         three WDW parks
    -    Giving The Muppets a major darkride
    -    A high-fantasy based land.

D. And some common sense planning:
    -    Making the park navigable via a hub-spoke layout
    -    Connecting the Sunset Blvd dead end to the outer path loop

    -    Easy expansion plots
    -    Controlling sightlines and adding to immersion via interior forested berms &  

         backstage road underpasses.


OVERALL THEME AND RELATION TO OTHER WDW PARKS

We know Toy Story Land and Star Wars Land are coming and Hollywood & Sunset Blvds are staying.  Since the park is no longer about making movies but about the Worlds of Movies, it seems to me the most logical way to organize it is by film genre, each being represented by a gold-standard franchise movie world.  Star Wars is a top Sci-Fi property.  Toy Story is a top Animation property.  Since The Muppets seem to by sticking around (and would be ideal for an Animatronic-based attraction), let them represent the Comedy genre and expand their little city with re-themed restaurants and a major family darkride).

What are other popular movie genres?  My favorite is Adventure, specifically historic, pulp adventure, so let that be represented by a completely new Indiana Jones Land, built in the area where the Animation Courtyard stands today.   Finally, for the large area soon-to-be vacated by Lights Motor Action & Catastrophe Canyon the Fantasy (Sword & Sorcery) genre could add more greenery, water and a mountain range to the park.

I was considering converting the area around Tower of Terror to either Noir (with Gangster overlay to Rock n Rollercoaster) Thriller or Horror, but with two musical venues in the area, that seemed unrealistic.  It also breaks the pattern of each genre land being represented by a single world-reknowned property. So for realism/simplicity's sake Sunset remains part of 1940s Golden Age Hollywood that represents the history and overview of the movies (embodied by the Great Movie Ride).   Both Fantasmic and Theater of the Stars would get new shows based on the wider world of cinema, not Disney animated ones (see below).  The Rock n Rollercoaster and new theater could be an ancillary Music-based annex that we overlook (like Animal Kingdom’s Theater in the Wild) with respect to theme. 

So now you have a hub-spoke park with lands based on a Historic America (L.A.), Sci-Fi, Adventure, Animation, Fantasy.  It sounds like today’s Magic Kingdom, Part II.   That would probably be a good thing for the bottom line, considering MK's popularity.   I’ve beaten this horse to death on this blog: each WDW park is enhanced when it has its own identity.  Putting movie-based attractions in every park, especially the same property over multiple parks, dilutes this effect.    What could help re-strengthen this diversity is minimizing movie IP at the other parks (yes, that train has long-left the station), except for Fantasyland (dedicated to Disney animation).  Parks returning to their thematic roots: Animal Kingdom about animals,  EPCOT about science, tech & world cultures,  Magic Kingdom: Walt’s vision of yesterday, tomorrow & fantasy; and now [CINE-TOPIA?]: all about the Movies.

 

HOLLYWOOD, SCI-FI & COMEDY

The period Hollywood area is comprised of four sub-areas (Hollywood Boulevard (including the Hub), Sunset Boulevard, Echo Lake and the Hollywood Hills Amphitheater).  The two Echo Lake theaters get new attractions that support this general theme.  Theater of the Stars on Sunset Blvd could become a revue of movie musicals, while Hollywood Hills amphitheater might be a nightly spectacular based on all types of movies – not just the animated canon.  The GMR remains the heart of the park... maybe with a re-worked script, a re-vamped scene or two and the return of the classic “You are aboard the Spaceship Nostromo… Something has gone wrong” voice-over guy (sorely-missed by me).

Star Wars Land takes up the old Indy Stunt Show (and well-behind it).  Time will tell exactly what WDI has in store here, but the plan is inspired by the art below.  You approach past Echo Lake and through the trees and the karst spires, moving deeper into the towering spaceport.  Droids, aliens, landspeeders, docked ships, etc. abound.  Rounding a corner you come upon the 1:1 scale Millenium Falcon.  Large showbuildings house the two new E-tickets, while numerous unique dining (quick and table service), retail and exploratory areas fill out the other buildings.  Overhead are skybridges and shade sails as seen in the art.  Built into many of spires are saucer-like structures. Star Tours gets a new façade that fits seamlessly into this environment.  Jedi Academy gets a new
dedicated outdoor area as well.  When exiting the land toward the Muppet area, you pass under a large rock archway.


The Muppets expansion tacks on a new urban Studio façade that hides/houses a large, comedic darkride populated with dozens of AAs.   The two existing restaurants get lots of interior and exterior gag-based re-theming – befitting the new proprietors: Swedish Chef and Gonzo.



FANTASY

As noted in the beginning, Fantasy (sword & sorcery) is a popular movie genre that naturally lends itself to a themed environment.  Since this park is about gold-standard franchises, such as Star Wars, Indiana Jones & Toy Story, it would seem fitting that the gold-standard sword & sorcery movie property – Peter Jackson’s Middle Earth sagas (Lord of the Rings & Hobbit) be optioned and represented.  And while I included its logo in the upper right, it’s NOT what I ended up drawing here.  For a couple reasons: First, I recently completed a 2nd Middle Earth park and felt like drawing something different here.  Second, I thought it might be better to have a movie property that originated within the Walt Disney Studios, not rival Warner Brothers.  So instead of Middle Earth, I’ve imagined that in the coming years the Studio creates a new classic series of live-action Fantasy films, either original or based on well-known books such as the Prydain Chronicles.  The latter is what inspired the land I put into the plan, including the mega-E-ticket hybrid water coaster set within & around the mountainous Horned King’s castle, the thatch-roofed farmstead of Caer Dalben, the half-timbered town and the waterside Fair Folk restaurant set within and beneath a rocky mount of waterfalls.   


ANIMATION

What you see in the plan represents my interpretation of the Greg Pro key art below:





 

ADVENTURE

This new area, dedicated to the World of Indiana Jones, is set in an imagined Middle Eastern/North African town of the 1930s that is a staple of the adventure genre (e.g. Tangiers, Cairo, Bagghar, etc.), complete with Casbah and Souk districts, stacked flat-roofed buildings, minarets and WWII-era plane, etc.  It was suggested by a collaborator here long ago to put a Rick’s Café Americain in MGM, and since Casablanca inhabits the same period as Indiana Jones, I think it can work.   A lot of inspiration for this area came from watching Uncharted 3, including making the anchor
Indiana Jones E-ticket about the quest for Iram of the Pillars (the lost, cursed desert city).  Since integrating the very large Rock n Rollercoaster showbuilding into this land's (and the park's) sightlines is critical, the Indiana Jones ride would include a very large “ziggurat”, allowing for a vertical element to the ride experience:

The above game art from Uncharted 3 shows the type of structure represented in the plan.  The top of the RnR building would also be re-skinned to mesh with this environment.  

The land's B/C-ticket would be a heavily-themed topspin with fire & water effects, dressed as as a mysterious and ancient Arabian or Persian machine, taking inspiration from the Mayan one at Phantasialand.


MUSIC ANNEX

As mentioned at the top, one consideration for this Redux was giving Rock n Rollercoaster and the new neighboring theater a Gangster City overlay for a Film Noir genre land (maybe incorporating the Tower of Terror).  Another consideration was making it based on a movie musical, but not many worthy ones fit the ride system.  In the end, I left it as one of the orphaned "appendix" areas you sometimes find in Tier I parks... which brings an element of realism to this part of the plan.


Tuesday, December 29, 2015

MK: Dreaming

Over the past six months I’ve drawn a number of Illustrative Plans for patrons (anyone reading this can potentially have their own customized, hi-res digital map – email (in “About Me”) for a quote).   I’ve enjoyed these because they are often very blue-sky versions of the existing parks.   For this post, however, I’ve taken a step back from blue-sky and created a MK Illustrative that addresses what I think would semi-realistically improve the park over the next decade.

If you know IdealBuildout, you know my mission statement: “The park is the E-ticket.”  This happens when everything is rendered at an extremely high-level, and the whole place "clicks" – for lack of a better word.  It is when just wandering the park - taking in the details, the visuals, sounds, smells and atmosphere - becomes worth the (high) price of admission.  It is an extremely rare quality that only a handful of theme parks have reached over the course of their existences. 

While a major portion of this greatness is achieved in the Micro (how the park is operated; merchandising; the myriad of design details, such as materials, lighting, menus and graphics; architectural execution building-by-building, space-by-space; etc.), some of it is comes in the Macro (e.g., attraction program (menu); theme cohesiveness; transitions; sightlines; landscape), and the Macro can be communicated via the Illustrative Plan. 

So here is a land-by-land look at some changes that I think would take the MK to a higher level.  The plan is not really about adding to the attraction count but making the most of the already-developed space so the park as whole 'clicks' into an E-ticket.




MAIN STREET, U.S.A.




Things visible in the Plan:
-    Big shade trees return to the inner rings of the recently-expanded hub and town square.  Castle show/fireworks viewing is secondary.  A shady, park-like environment for most of the day trumps unobstructed viewing, as does the critical “curtain effect” a tree-filled hub provides.
-    The major change is the addition of a turn-of-the-century, glass-roofed arcade with access to shops and attractions.  It is an elaborately-themed, climate-controlled bypass to Main St., replacing the lightly-dressed backstage walkway currently in use.   Includes gas lamps and an upper level with wrought-iron spiral staircases (like before EPCOT’s Plume et Palette was cut-off from access).

-    Being a dreamer, my favorite places in the parks have often been the preview centers/galleries filled with artwork and models of past, future or never-built parks and attractions.  Here, a permanent One Man’s Dream-style pavilion would take up residence in the sizable Town Square Expo Hall now used for character greeting.   Film, models, previews, art galleries, recreations, etc. can be seen here.
-    Return of the Flower Market street (usurped by an expansion of the Emporium).
-    Re-curbing the inner hub.  Flattening/faking the curbs just looks and feels wrong.

 
Things not visible in the Plan (which apply to every land):

-    As much as practicable, technology must defer to the time-period being presented in each environment.  This means no Starbucks digital menu boards, nor any modern pics of food photo-shopped onto any menu, big or small (save possibly Tomorrowland where such tech would exist - although I find the practice of showing photos of food on menus anywhere very off-putting).  Exit signs should be done in period style (cases) and fonts.  No modern slat-wall shelving for merch – instead use period shelving.   Have historic lighting dominate (no track-lighting) so as to take attention away from what modern lighting is necessary. 

-    Period window displays facing the sidewalks and indoor arcade.
-    Rather than be one big, generic Disney Store outlet with many gingerbread facades, Main Street can become a much more atmospheric and transportative themed land.  Individual turn-of-the-century shops (e.g., book shop, magic shop, pharmacy, photography, bank, clock, etc.) and small attractions (Penny Arcade, Nickelodeon) with Citizens helping to create a unique, bygone environment.  Immerse the visitor in a place romanticized, yet authentic, and very far away from what they experience every day outside the park.
-    Sell theme-appropriate merch.  
-    High-quality, tailored costuming.  Broadway/film-level uniforms/costumes cast can be proud to wear.

-    Character meeting changes dramatically in this dream version of the park.  The new hub viewing gardens will be used for random appearances, interaction and photos.
-    Wood and iron park benches added all over the hub and town square.   



ADVENTURELAND

Things visible in the Plan:
-    The welcome addition of the Skipper Canteen is shown.  
-    I removed the Magic Carpets attraction, and in its place is a small Rapa Nui Garden (which I sketched below) with interactive Easter Island heads and a new Bazaar environment that will give a winding-narrow-streets-overflowing-with-exotic-goods feel akin to the short-lived, but awesome, bazaar that opened with EuroDisneyland.  The idea is to show that unique merchandise locations can enhance over-all theme & show (and profits) rather than detract (as most generic/modern shops do).



Left: Pirate Game by Ray Cadd; Right: Easter Island Garden by me.

Things not visible in the Plan:
-    Above I discussed syncing with setting-appropriate technology (i.e., analog, not digital, wait time indicators in every land but Tomorrowland).  Here I'll discuss another improvement that goes for the whole park as well: the elimination of “over-lawyer-eering.”  What this means – and I know it's a crazy pipe dream – is if something operated safely from the 1970s through the 1990s, it doesn’t need to be changed in order to avoid litigation today.  The PotC queue can go back to being really dark.  Building roofs don’t require un-themed, out-of-scale fall protection all over them.  Rocks can rumble above Big Thunder's tracks.  Pathways don’t need glaring roof-top floodlights thrown on them at night.  Curbs aren’t going to kill anybody.  Selling wooden toy pirate/cowboy guns is okay.  No need for frisking or metal-detecting at entry.  Trees are allowed to grow big and overhang walkways and ride paths.  Surveillance cameras: make them invisible (miniature), theme-them or do away with them. 
-    Also changed out would be the Sunglass Hut, which is the antithesis of the unique, interesting, well-themed retail spaces I’m dreaming of here.

FRONTIERLAND & LIBERTY SQUARE

Things not visible in the Plan:
-    I don’t think these two lands need any changes to the current site plan.  Just re-open facilities that have been shuttered: the Explorer Canoes, Aunt Polly’s and a Western vaudeville show for the Diamond Horseshoe. 
-    Improvements can be made in areas mentioned already: Making sure the little things are done right (e.g. staying period-appropriate where one can (and did in the past) (i.e., not installing Digital TV menus in the Old West restaurants)).  Staying on top of maintenance so Show is always top notch.   Keeping the park experience as classy and sophisticated as possible.


 

FANTASYLAND


-    Fantasyland sees the most changes/expansion in the Plan: the key one being the removal of all the flat fiberglass tournament facades in favor of a Storybook Village look similar to that of Paris, Anaheim, and soon-to-be Shanghai.
-    Small World is removed.  A new Tangled sub-area takes its place, but is moved slightly north, opening up this currently-congested area for better crowd flow.  The village facades continue the style that started with the Tangled bathrooms.  There is a Snuggly Duckling Tavern, complete with a giant (fake) tree growing out of it.  There are a few shops.
-    From this new village, the major D/E-ticket attraction is hidden behind rockwork.  As in the film, guests pass through a cave and emerge into a Hidden Valley, at the rear of which sits Rapunzel’s Tower (the smaller scale Tower is removed from its current location where it intrudes on Liberty Square sightlines).   The queue path winds down the lush valley, over a stream, past the Tower base and into a cavern where pre-show and boarding are located for a fun family Flynn Rider/Rapunzel ride.
-    Across from Rapunzel, Peter Pan gets a new Edwardian storybook façade/queue.
-    Both the Princess M&G Hall and Mickey’s PhilharMagic are gutted for new C-ticket darkrides based on European set animated classics.   Robin Hood’s facade (replacing PhilharMagic) is based on the town of Nottingham with Prince John’s Castle adorning the upper portions of the showbuilding.    Sleeping Beauty takes the place of the lost Snow White darkride while adding Village themed façade/queue. 
-    The next changes come near the Tomorrowland border.  Since Tomorrowland will be losing the remnants of its original low, featureless, angular architecture, it’s fitting that Cosmic Ray’s be removed.  In its place is a lush outdoor Fantasy Garden, a cousin to the one in Hong Kong DL, where M&G activities are centralized under four themed gazebos, with a wide array of rotating characters.   This, combined with the dedicated M&G locations in Storybook Circus and Fantasy Forest, fulfills the park’s stationary M&G needs.
-    Around the Teacups there is a new Wonderland sub-area.  The big addition is “Alicetopia”: a fanciful version of Aquatopia that takes the place of the Tomorrowland Speedway.  Also added is a rockwork edifice to conceal the Dumbo tent, and built into it, a Queen of Heart’s Observatory (similar to her castle in Paris), which guests can climb for dramatic elevated views of Fantasyland and the rest of the park.


TOMORROWLAND



-    As with every time I draw this park, the Deco Tech design finally takes over the back 2/3 of the land.   This means more jagged rockwork is placed around the land, the metallic fins are added to the entire Peoplemover track, both Buzz Lightyear and a Space Mountain get new entrances/marquees in a style that fits into this aesthetic. 
-    With Cosmic Ray’s gone, a new quick service venue is built where the temporary-looking DJ Dance Party Stage currently stands.
-    Tomorrowland Noodle Station is removed for the brand new, table-service, heavily-themed Astronomer’s Club.  It has some outdoor, upper-level seating for fireworks viewing.
-    Monsters Inc has always been an ill-fitting IP for a land themed as a Retro-Future spaceport, so its characters are ousted and a new Alien/Robot Comedy/Nightclub is installed. 
-    Stitch also gets the boot for a Guardians of the Galaxy re-make of the old Alien Encounter SFX show.
-    Space Mountain, while retaining its iconic look and feel, could see new & improved queue/pre-show/vehicles/tracks/fx/audio/etc., something befitting the flagship attraction of the world’s most popular theme park.
-    Finally, since Carousel of Progress doesn’t mesh with this land’s sci-fi theme, its building gets gutted, re-skinned and used as the queue/pre-show for a new, original E-ticket, which takes up most of the parking lot/former theater space.  Nods to the carousel could be seen in the exhibits in the Thomas Edison Arcade (running parallel to Main St.).