It's been a while, so I guess the time has come to dust off the blog and post something. As mentioned earlier, as a companion to Yesterlands 2018 I had drawn another version of a Neverlands Park comprised (mainly) of the concepts that have been teased - but never built - for the various parks around the world. These cancelled lands and attractions tend to be the juiciest (and often most expensive), so this will be fun one to explore and steadily reveal. As usual, I've tweaked, altered or expanded all the never-built concepts to fit my vision for this particular organic park. Check back for updates over the coming weeks.
WORLD GARDENS: The smallest "land" of Neverlands is the central plaza. It is based on an unused concept for Hong Kong in which the park's centerpiece was to have been a castle version of It's a Small World:
Laying in front of the park's centerpiece are manicured, rolling gardens - like MK's original hub - with lots of benches, flowerbeds and shade trees. This is an area for relaxing respite. Having a main, off-hub restaurant is somewhat standard, and here I've included one that continues the Mary Blair styling of IASW (something like this was rumored for Tokyo's New Fantasyland 1.0).
ADVENTURELAND: This is probably my favorite land archetype, so it was nice to be able to create a super-sized version. Like the existing areas, this land offers a globe-trotting experience, with its disparate locales connected by a feeling of old-fashioned, pith-helmeted exoticism.
From the park's center, the first area reached is an Arabian Bazaar with a long, suspended Magic Carpet darkride through the stories of the Middle East (based on an early plan for EPCOT's World Showcase). The Bazaar transitions eastward towards the Orient with a large restaurant based on a Chinese Fireworks Factory (Anaheim Discovery Bay). The path then arrives at an area based on EPCOT's unbuilt Africa section with a musical theater and treehouse. The approach from Treasure Cove is through dense jungle to a Base Camp where explorers may dare to enter Fire Mountain, a morphing indoor coaster proposed for the MK.
The land's center is occupied by a terrain-following, launched, mine coaster that takes its name from DAK's unbuilt attraction but its scale from the larger E-ticket dinocoaster planned for an early version of HKDL's Adventureland. The coaster speeds above and below the land's paths and includes indoor scenes featuring AA dinos or their fossils. Another major dining venue is the Fuselage Grill, based on a concept by legend George McGinnis for Tokyo Disneyland - it was built of salvaged parts of crashed aircraft.
As was originally the plan for DAK's Asia, a huge part of the land (and park) is devoted to Tiger River Run. On an excursion that might last longer than twenty minutes, large rafts ply through the ruins-strewn wilds of India, inhabited by hundreds of real animals - all appearing to be free-roaming (barriers hidden by berms or rockwork). For the attraction's finale, the dual-rafts detach go up a lift and enter a dangerous ancient temple for a thrilling white-water experience through deep jungle, culminating in a drop back down to the slowly moving river for debarkment.
TREASURE COVE: This is a land-type that was finally built in Shanghai, but conceived earlier for Hong Kong. The great Eddie Sotto's Laffite Island proposal forms the centerpiece of the land. You can learn about that project in great detail on his site here:. The Island is an interactive playground reached via numerous bridges or by a tunnel accessed through the old Mausoleum. Human-powered Canoes circle the island (something conceptualized but never built in Hong Kong).
The land's largest landmark and weenie is Skull Mountain, also never-built in Hong Kong. It's a Splash Mountain-esque version of the classic AA-based PotC attraction, culminating in a 50-60 final drop into the lagoon. In an attached building is a table-service entertainment dining venue (i.e. Biergarten) with a facade of the sterns of salvaged ships.
One of the most interesting ideas for Shanghai was a very ambitious lagoon stunt show featuring tall ships battling. As seen in the art above, the viewing area and backdrop is disguised as a coastal town built into granite pinnacles.
On the far side of the land is the Village Area featuring retail, dining and a shooting gallery (never-built in Paris). The original form of the legendary Pirates ride was a walkthrough - this version has advanced, integrated effects and it anchors the area in the form of a Caribbean fort.