Monday, November 21, 2016

The Way DLP Ought to Be

DLP is one of the unfortunate ironies of the theme park world:  As designed, a work of consummate genius by the (arguably) Greatest Generation of Imagineers.   And, over its lifetime, the most neglected of all the top tier parks.  It is incredible to think that the last ride added to the park was 20+ years ago in 1995 (excluding conversions/ replacements, eg Visionarium).  And it looks like many more years before another attraction will be put in.  I find myself wishing  that TDL and DLP had been switched at birth... with this park sitting alongside its equal, DisneySea, cared for by the OLC and adored by the Japanese park-goer.   Alas, it was not to be.

Thankfully, a good amount of the genius of DLP endures.  That it has continued to be a draw for decades without a real new attraction is a testament to how beautifully executed the original vision of Walt's DL for European Audience was.

Drawing this plan allowed me to look at some of the woulda, coulda, shouldas I had in mind for this park.

FANTASYLAND: Whether it was the popular Lion King show in Discoveryland or the currently-playing Frozen show in Frontierland, DLP has a long history of not giving a turd about whether its live shows reflect or support the land's theme. 

 The first step in correcting this problem is to remove the temptation: the theaters in Frontierland and Discoveryland go away, as well as the now-ill-fitting Meet Mickey area (leaving the charming Fantasyland Train Station intact) for a new path that leads under the tracks to a catch-all, indoor Fantasy Forest Theater at the top of the park.  A forested berm goes in to help hide the theater building (and PotC).  A new quick service eatery is built next to this Theater.  Now, whatever live show du jour can go here, and more often than not, fit with the theme of the land.

Since Princess M&Gs are so popular, a cousin of Anaheim's well-detailed Fantasy Faire is built south of Mad Tea Party, so the half-assed conversion of the IaSW post-show building to a Princess Pavilion can return to something like its original incarnation.  

The major ride added to Fantasyland is a D or E-ticket LPS based on the Little Mermaid (sharing the name, but the not the ride system, of the MK's attraction).  Its showbuilding occupies the space currently taken by the Videopolis/Jedi Training (which get razed, though Hyperion Cafe would remain).

ADVENTURELAND: Almost everyone has seen the site plan for the Indiana Jones Adventure that has circulated online for years.  I transcribed it here, completing the Indy-in-1930s-India sub-area (begun with the coaster) with numerous ancient temples added in various states of dilapidation.  The setting and storyline would distinguish itself from the existing rides in Tokyo and Anahiem (a different region of India; Hindu vs Buddhist pantheon, perhaps).
Artwork by Ragu

Small Details: Adventureland would be scrubbed of UCI (Unnecessary Character Infusion).  The Carl from "Up" statue gets removed from the waterway.  Restaurants that were needlessly given Disney Toon monikers go back to their original, unique names.    As with all the Idealizations of my imagination, retail undergoes a watershed change so as to be more sophisticated, interesting and reflect the land's theme (no more stands of pink cinderella dresses shoved out into the middle of the Bazaar).   The once wonderful indoor Bazaar could return, ousting the Aladdin-named restaurant.  Signage in and around restaurants always defers to the tech level of the period: no tacky photo-shopped posters of food outside restaurants.  No LCD menu boards inside.  Exit signs in the proper font and casings.  Lighting appearing to be of the appropriate period and no harsh LED bulbs.  You've heard it all here before.

FRONTIERLAND: The McPochahontas Playground goes away and the much cooler canoes make a return (re-opening the Pueblo Traders). 

 Crossing from Thunder Mesa into Cottonwood Creek sub-area, passing the restored Critter Corral and Woodcarvers Hut, there is a new mega attraction based on my favorite movie (no joke) of recent years: Gore Verbinski's "Lone Ranger."    The outdoor queue is based on the Reid Family Ranch and the attraction's weenie is another tall sandstone butte (bookending Big Thunder), but topped with the Cherokee Resurrection Platform from the film.  As all movie-based attractions ought to do, this one avoids giving a book report of the film, but takes riders alongside familiar characters on new, original adventures.    

DISCOVERYLAND: Eschewing the incoherent mix of Star Wars, Toy Story and Steampunk it has been for much of its existence, for the first time the entirety of Discoveryland would be dedicated and themed to the Science Fiction visionaries of the late 1800s Europe (George Lucas has never been in that category, so Star Wars gets bounced to a nearby park).  Buzz Lightyear would be the same track, but redressed as a stylized, kid-friendly shooter (targeting Morlocks) based on HG Wells' "The Time Machine."   Another HG Wells creation, "The Invisible Man", gets a SFX Walkthrough/Theatrical attraction, located on the far side of a new, landmark train station for the land.   Space Mountain reverts to something based on Jules Verne's "From the Earth to the Moon".   The final major addition to the land is a Hot Air Balloon omni-simulator based on Verne's classic "Around the World in 80 Days."


Happy Thanksgiving.

Saturday, September 10, 2016

Animal Kingdom

It's been a while since I've shared an Animal Kingdom plan on this site:

The drawing includes all the recent and upcoming changes, including Pandora (some guesswork involved), Harambe Marketplace, the Harambe Theater district, Rivers of Light Amphitheater, and the new additions to Discovery Island.  

Now, on to the Ideal Build-out changes... 

- I think Brian K. was the one who suggested changing the current Dinoland, USA to a South American land (and moving dinosaurs elsewhere), featuring the natural re-theme of Dinosaur to Indiana Jones Adventure.  While I wouldn't pick Indy to take over the EMV ride
(it's not a property that is Animal/Nature-centered enough for this park, IMO), I like general idea of a South America re-theme.  I don't think it would take too much work to change Restaurant-o-saurus to feel like an Amazonian outpost as seen in DisneySea (art by WDI Phillip Freer):

-The crocodile exhibit could be changed out for caimans.  The Boneyard would become a Rainforest Explore Zone, featuring huge tree trunks (artificial) and canopy rope bridges.  

-Dinosaur would use the same underlying ride system and track, but be re-themed to an invented ancient lost civilization in the Amazon and would be centered around the wildlife they revered: a giant Anaconda, jaguar, etc..  It's exterior would be marked by a Mayan-esque temple half-reclaimed by the jungle.

-The less foreboding part of South America would be based on the colorful Bahia region of Brazil and feature a carousel, new restaurant, shopping and a long, indoor musical boat ride (original attraction).  This is the park's much-yearned-for, climate-controlled, high-capacity, kid-friendly attraction.  The Mata Atlantica (not to be confused with the much larger, more famous Amazon Rainforest), one of the most biodiverse and endangered ecoregions on the planet, would serve as the setting for the attraction (art by Nathan Fowkes for "Rio").


-In Africa, Asia and South America, I think it is crucial to staff the lands (entirely) with College Program & older Cultural Representatives who hail from the regions represented (Africa, Nepal & India, Brasil, etc.), just as in EPCOT.   It makes the experience vastly more authentic, interesting and credible for the guest.  

Kilimanjaro Safaris:

-The Safari loses all traces of the Wild Africa Trek (which, ironically, has made the area look/feel much less wild).  

-All the currently-visible man-made fencing is eliminated/disguised/hidden (e.g. Okapi paddock, Hyena paddock, Cheetah paddock, etc.).  The park as a whole needs to return to its roots of making animal barriers naturalized and invisible - this for me was/is its greatest asset. 

-The domesticated Ankole cattle are removed.

-A more dramatic story/script/soundtrack is re-introduced, including, potentially, a professionally-narrated, recorded spiel.   Bring back and improve the rough, speedy ending.  I'm imagining a safari experience that has an aural impact similar to the Serengeti imax film:

 -At the northern part of the attraction, the flood control canal is re-shaped into a naturalistic "Masai River".   And beyond, in the distance, are seen larger herds of elephants, buffalo, giraffe or other ungulates in what is currently the acclimatization paddock.   Having large numbers of animals in the fore-, middle- and distant- ground makes for an awe-inspiring visual experience, that one typically would only see in the real savanna.

- When the safari trucks turn Southward after this view of herds on the far riverbank, an even greater visual appears, a giant, snow-capped volcano - Mt. Kilimanjaro - and forms the distant backdrop to the Rhino paddock and Lion Kopjes:

Wildlife Express
    - This attraction becomes story-based and "on-stage".  It no longer violates the land's theme by showing the backstage areas.  The African Station and train itself are already well-themed.  In this build-out, the ride includes numerous sights worth seeing.  It takes passengers on a journey across the plains of India (where such trains were common), into caves where mysterious creatures dwell, past a wild African setting (via an SFX diorama) and into a Lost World where prehistoric giants still thunder on.

- A forested berm forms the backdrop to the Tiger paddock.  It is the new route of the Wildlife Express. The Express passes through a cavern scene where Indian troglobites dwell.

-The huge volcano has several facets based on one's viewpoint: when seen rising up behind Maharajah Jungle Trek, it is India's extinct volcano, Dhinodar.

-This new land is dedicated to extinct kingdoms: both from the Age of Dinosaurs and from the Age of Mammals.  These animals have somehow survived through epochs and live in this secret, hidden valley/island (a zoological Shangri-La).

-The Volcano not only serves as a visual backdrop to Africa and Asia, but also as a massive show-building for the two major indoor-outdoor E-tickets in this all-original land.  DinoStorm is a long, high-speed darkride focusing on the giant lizards of 100 million years ago.  The River Voyage is a water adventure featuring mammals from 50,000 years ago, including giant sloths, mastodons and sabre-tooth cats.

-The tech-stetting of the land is a 1950s scientific expedition.  All technology/architecture conforms to this period (or earlier) and - because this is a place discovered by scientists - has a "Popular Science/Mechanix" flavor to it.

-The pedestrian path to this land dips into a cavern that hides/passes below the (raised) train tracks.  The second access point is the Wildlife Express station at the northern end of the land.  

-PlanetWatch is no longer accessible to regular guests, but could be used as part of a "Behind the Scenes Tour" like those EPCOT used to run.  


Wednesday, July 13, 2016

SDL - Expansion Plan

Before getting to the latest buildout I've drawn for Shanghai, you may enjoy this stand-out presentation that PJ Butler created for the charrette:


My goals for this version were to try out some new concepts based on both recent and forthcoming blockbusters, add some very big thrills (simultaneously giving the park huge rockwork berm 'mountains' and structures to help insulate it), and inject a significant amount of unique, original content.

Mickey Avenue  This area sees a new square and a Flemish brownstone apartment complex added.  It is where the core characters can meet & greet in their various themed flats.  This allows the removal of the current Meet Mickey tent in the Tomorrowland expansion pad.

Adventure Isle  The small expansion pad is used to add to the Arbori mythology present throughout the land.  I used a similar concept in the DHS plan several posts down: the general idea is to disguise a thrilling flatride (e.g. a Topspin) as an ancient, stone machine or temple.  This one could be disguised as a threshing device and/or a temple to the Arbori God of the Harvest.

Treasure Cove  The areas currently used as picnic lawns are leveled and turned into an elaborate expansion of the ramshackle pirate town.   Here the emphasis is on non-PotC-movie content in order to underscore the land's broader theme (Golden Age of Piracy versus the specific PotC-only filmic world).  I'm thinking it could include a musket range (shootin' gallery) as conceptualized for DLP, Long John Silver's tavern/eatery and an interactive, indoor walkthrough inspired by the original pirate concept for Disneyland (Rogue's Gallery).  

Fantasyland  The third picnic lawn gets turned into a landmark (larger, taller, higher-capacity than DLP's) Old Windmill (Ferris Wheel).  Another flatride is placed in the northern, forested part of the land: Mater's Jamboree whip ride re-themed to fit the Tangled sub-area.  The major addition to the land is marked by an enormous beanstalk which rivals the castle and Roaring Mountain in height and size.  The stalk conceals a showbuilding housing a mixed media attraction based on the forthcoming animated feature.  The giant beanstalk is also used to obscure the next door theater building.

Tomorrowland  The areas currently occupied by Meet Mickey and the Marvel exhibit would be replaced by permanent facilities (ride, dining, exhibit) reflecting real-world, techno-optimistic futurism (since not many of the land's current attractions focus on Original TL's core principle).  When it came to giving this park a Haunted Mansion, I thought I'd put it in Tomorrowland.  That idea morphed into an attraction that is thrill/horror, but not really a version of the humorous and musical HM - this is more of a distant cousin to Tower of Terror.  I imagined a vertical drop darkride that would look like a mix of Gaudi's never-built hotel for NYC and the mysterious abandoned spacecraft from 'Alien.'  The research base and gantry around it are the sleek, metallic, human architecture as seen in the rest of TL, but the ship itself would be very different: an unsettling and Alien-esque bio-mechanical design.  The TL research team that entered the Derelict (nod to Zoolander) ship never returned.

Gardens of Imagination  There is an addition of an elevated railway station.

Zootopia  In place of the rumored and possibly-underway Toy Story Land is a new mini-land themed to the smash movie.  The aforementioned elevated train takes visitors on a trip similar to the one seen at the beginning of the film (as well as adding to Tomorrowland's visual interest).  The el train is similar in scale to the one at DisneySea.  It travels on the inside of the parade loop so as not to interfere and also provide cover for parade viewers.  Zootopia the land is enveloped by a long, splash-mountain-scale flume ride that traverses condensed versions of three of the major city environs seen in the movie: Rainforest District, Tundra Town, Sahara Square.  The icy pinnacles of Tundra Town house (in addition to queue/boarding for the flume below) a restaurant based on Mr. Big (upper level).  The train station is in the central desert district.  The rainforest district also features a giant swing spinner themed to a rainforest tree and its vines and lianas. 

The Lost City: Byzantium  The final and largest addition is an original land based on the Byzantine Empire, a distinctive civilization that bridged the Classical and Medieval Eras, and Eastern & Western worlds.  Re-creating things like Byzantium, both accurately & theatrically, is a primary way in which theme parks can educate and enrich whilst entertaining a mass audience.  I've used the example of TDS's Lost River Delta before, which immerses visitors in (seemingly authentic and well-researched) Mayan art and architecture while taking them on a fun, pulp fiction adventure.  The same can be said for any really-well recreated historic, natural or literary environment.  Visitors to this lost city will experience the buildings, art and culture of a great and ancient civilization they may have known little about hitherto, while simultaneously enjoying adrenaline-pumping coasters and state-of-the-art SFX attractions.

The enormous mountain range forms an "L"-shaped backdrop around the land, hiding both the Pirates showbuilding and the backstage/outside world.  The backstage parade route is altered to go around the new land. 

I see two possible ways to theme the land.  The more challenging would be to set the time period in the ancient empire, circa 800-1000AD.  Another route would be to follow the template set by Adventure Isle and make it a 1920s-30s expedition (League of Adventurers) uncovering a lost and ruined archaelogical site: rather than the tropics of the Pacific islands, this a Caucasus Mountains-set Byzantine outpost.  The latter gives the benefit of making it easier to integrate necessary technologies more believably throughout the land. 

In addition to the mountain peaks, the major landmarks include a large domed structure partly inspired by the Hagia Sofia - which serves as the impressive queue and pre-show to the very elaborate mountain coaster that travels to the far edges of the land - as well as a mountaintop tower.  A number of other attractions, dining and retail facilities round out the land.  


I'll be saving the hotel for a future post.

Tuesday, April 19, 2016

Variations on a Theme

***UPDATED(see below) ***

The imminent opening of Shanghai DL underscores the limitless possibilities of the castle-park format.  It can be fun drawing various interpolations of this concept, as well as seeing what others have come up with.  The following Illustrative is my edited interpretation of Vipraa’s dream Texas Disney Resort flagship park, the write-up for which can be found here.

This park concept has taken some inspiration from Shanghai DL, though it retains a more traditional Hub & Spoke layout.  The SDL influences include (i) a Treasure Cove area with similar content as Shanghai's; (ii) a Fantasyland boat ride that travels through the center of that land as well as below the Rose Garden plaza behind the Castle; (iii) a Broadway-scale theater in the entry land (separate ticket required?); (iv) wavy, bulbous glass curtains covering the Tomorrow-based land buildings.

I've imagined topography playing a much more dramatic role than in existing parks (which are limited by water-table).  For example, the Crystal Canyon Runaway Mine Train takes place mostly well below the pathway 'grade' level in a deep artificial canyon.   Similarly, in Fantasyland West, the pathway gradually rises (as the Spaceport pathway descends) so by the rime you enter Spaceport from Fantasyland you are on the 2nd level (the Expo’s 2nd level, StarGazer’s 2nd level, etc. can all be accessed from this skybridge) while the parade route passes below (parade floats would have a max. height req. or need to mechanically transform to make it past the overpasses).

The big question is what should go in the Sixth Land pad...


Now to answer that question.  I settled on a kitsch "Fifties America" in order to give the park another nostalgic American area with original attractions created specifically for the land.

From the hub, one crosses a bridge and passes under a googie land marquee.  On the right is a Mel's Drive-thru type burger joint with metallic arches and neon signage.  

Taking up most of the land are two intertwined automobile-based attractions.  They also share a mountain-clad showbuilding for individual show scenes.  Road Trip, USA is basically Autopia with much more to see.  Drivers control (do a degree) their small 1950s cars (electric but feigned as gas-powered) and pass numerous stylized roadside tourist attractions such as Carslbad Caverns, Mt. Rushmore, dinosaur road-side stands, drive-thru redwood, the Biggest Ball of Twine in Minnesota... you get the idea. 

Rock n' Roll Drag Racers is something akin to Radiator Springs Racers, but without the toon element.  It has a 1950s rock soundtrack, indoor show-scenes and a high-speed race finale.

If Car Culture is one part of the land, 1950s sci-fi is the other.  The major E-ticket ride is hidden behind a crashed UFO flying saucer, where government agents have descended on the town to investigate.   This original attraction might include giant Atomic Ants, Martian Invaders and other monster staples of the time period.  

The town green by the train station reflects the somewhat disapproving older section of town - still enjoying trains and gazebo bands versus newfangled cars and rock n' roll:


Friday, March 18, 2016

Concept Elevation: Tangled Retail

Here is a concept elevation I drew to explore the transition from the original Fantasyland architecture (inspired by places like Rothenburg) to the new, more theatrical Storybook style.  

In this imagined version of the MK (which you can see a couple posts down), Tangled has a dedicated sub-area that replaces IASW.  It begins with the famous bathrooms, goes into the hidden vale for the major ride, continues with dining at the Snuggly Duckling (with large artificial tree growing out of it) and bookends with what you see above: a small village area containing a shop or two. 

The tower on the right is the existing one between Village Haus and IASW (with a re-worked base).  My thinking is that the more geometrical half-timbering on the new nearest to the tower along with the background castle wall and towers help ease the transition to the more bulbous, thatch-roofed-style village (with Corona banners waving).  


Sunday, January 24, 2016

DHS Redux

With the recent announcement of the upcoming closures at DHS, and a better understanding of what is going to be changing, I decided to revisit the park:

This Illustrative Plan represents:
A.    An interpretation of the official art:
     -    The Toy Story Land layout is fairly accurate to what you see in the birdseye key art.
     -    The Star Wars Land, on the other hand, is only inspired by the artwork, rather than    

          an attempt to interpret a layout.   It includes a general sense of what is coming (lots 
          of karst spires, Starwarsian towers & buildings, The Falcon, skybridges, etc).

B.  A exploration of some unofficial rumors, such as:
    -    A future Back of House area being cleared on the far side of the highway
    -    Star Wars Land including two E-tickets
    -    A future land based on the Indiana Jones franchise

C. Some wishful thinking:
    -    How to give the park a coherent over-arching theme and differentiate it from the other  

         three WDW parks
    -    Giving The Muppets a major darkride
    -    A high-fantasy based land.

D. And some common sense planning:
    -    Making the park navigable via a hub-spoke layout
    -    Connecting the Sunset Blvd dead end to the outer path loop

    -    Easy expansion plots
    -    Controlling sightlines and adding to immersion via interior forested berms &  

         backstage road underpasses.


We know Toy Story Land and Star Wars Land are coming and Hollywood & Sunset Blvds are staying.  Since the park is no longer about making movies but about the Worlds of Movies, it seems to me the most logical way to organize it is by film genre, each being represented by a gold-standard franchise movie world.  Star Wars is a top Sci-Fi property.  Toy Story is a top Animation property.  Since The Muppets seem to by sticking around (and would be ideal for an Animatronic-based attraction), let them represent the Comedy genre and expand their little city with re-themed restaurants and a major family darkride).

What are other popular movie genres?  My favorite is Adventure, specifically historic, pulp adventure, so let that be represented by a completely new Indiana Jones Land, built in the area where the Animation Courtyard stands today.   Finally, for the large area soon-to-be vacated by Lights Motor Action & Catastrophe Canyon the Fantasy (Sword & Sorcery) genre could add more greenery, water and a mountain range to the park.

I was considering converting the area around Tower of Terror to either Noir (with Gangster overlay to Rock n Rollercoaster) Thriller or Horror, but with two musical venues in the area, that seemed unrealistic.  It also breaks the pattern of each genre land being represented by a single world-reknowned property. So for realism/simplicity's sake Sunset remains part of 1940s Golden Age Hollywood that represents the history and overview of the movies (embodied by the Great Movie Ride).   Both Fantasmic and Theater of the Stars would get new shows based on the wider world of cinema, not Disney animated ones (see below).  The Rock n Rollercoaster and new theater could be an ancillary Music-based annex that we overlook (like Animal Kingdom’s Theater in the Wild) with respect to theme. 

So now you have a hub-spoke park with lands based on a Historic America (L.A.), Sci-Fi, Adventure, Animation, Fantasy.  It sounds like today’s Magic Kingdom, Part II.   That would probably be a good thing for the bottom line, considering MK's popularity.   I’ve beaten this horse to death on this blog: each WDW park is enhanced when it has its own identity.  Putting movie-based attractions in every park, especially the same property over multiple parks, dilutes this effect.    What could help re-strengthen this diversity is minimizing movie IP at the other parks (yes, that train has long-left the station), except for Fantasyland (dedicated to Disney animation).  Parks returning to their thematic roots: Animal Kingdom about animals,  EPCOT about science, tech & world cultures,  Magic Kingdom: Walt’s vision of yesterday, tomorrow & fantasy; and now [CINE-TOPIA?]: all about the Movies.



The period Hollywood area is comprised of four sub-areas (Hollywood Boulevard (including the Hub), Sunset Boulevard, Echo Lake and the Hollywood Hills Amphitheater).  The two Echo Lake theaters get new attractions that support this general theme.  Theater of the Stars on Sunset Blvd could become a revue of movie musicals, while Hollywood Hills amphitheater might be a nightly spectacular based on all types of movies – not just the animated canon.  The GMR remains the heart of the park... maybe with a re-worked script, a re-vamped scene or two and the return of the classic “You are aboard the Spaceship Nostromo… Something has gone wrong” voice-over guy (sorely-missed by me).

Star Wars Land takes up the old Indy Stunt Show (and well-behind it).  Time will tell exactly what WDI has in store here, but the plan is inspired by the art below.  You approach past Echo Lake and through the trees and the karst spires, moving deeper into the towering spaceport.  Droids, aliens, landspeeders, docked ships, etc. abound.  Rounding a corner you come upon the 1:1 scale Millenium Falcon.  Large showbuildings house the two new E-tickets, while numerous unique dining (quick and table service), retail and exploratory areas fill out the other buildings.  Overhead are skybridges and shade sails as seen in the art.  Built into many of spires are saucer-like structures. Star Tours gets a new façade that fits seamlessly into this environment.  Jedi Academy gets a new
dedicated outdoor area as well.  When exiting the land toward the Muppet area, you pass under a large rock archway.

The Muppets expansion tacks on a new urban Studio façade that hides/houses a large, comedic darkride populated with dozens of AAs.   The two existing restaurants get lots of interior and exterior gag-based re-theming – befitting the new proprietors: Swedish Chef and Gonzo.


As noted in the beginning, Fantasy (sword & sorcery) is a popular movie genre that naturally lends itself to a themed environment.  Since this park is about gold-standard franchises, such as Star Wars, Indiana Jones & Toy Story, it would seem fitting that the gold-standard sword & sorcery movie property – Peter Jackson’s Middle Earth sagas (Lord of the Rings & Hobbit) be optioned and represented.  And while I included its logo in the upper right, it’s NOT what I ended up drawing here.  For a couple reasons: First, I recently completed a 2nd Middle Earth park and felt like drawing something different here.  Second, I thought it might be better to have a movie property that originated within the Walt Disney Studios, not rival Warner Brothers.  So instead of Middle Earth, I’ve imagined that in the coming years the Studio creates a new classic series of live-action Fantasy films, either original or based on well-known books such as the Prydain Chronicles.  The latter is what inspired the land I put into the plan, including the mega-E-ticket hybrid water coaster set within & around the mountainous Horned King’s castle, the thatch-roofed farmstead of Caer Dalben, the half-timbered town and the waterside Fair Folk restaurant set within and beneath a rocky mount of waterfalls.   


What you see in the plan represents my interpretation of the Greg Pro key art below:



This new area, dedicated to the World of Indiana Jones, is set in an imagined Middle Eastern/North African town of the 1930s that is a staple of the adventure genre (e.g. Tangiers, Cairo, Bagghar, etc.), complete with Casbah and Souk districts, stacked flat-roofed buildings, minarets and WWII-era plane, etc.  It was suggested by a collaborator here long ago to put a Rick’s Café Americain in MGM, and since Casablanca inhabits the same period as Indiana Jones, I think it can work.   A lot of inspiration for this area came from watching Uncharted 3, including making the anchor
Indiana Jones E-ticket about the quest for Iram of the Pillars (the lost, cursed desert city).  Since integrating the very large Rock n Rollercoaster showbuilding into this land's (and the park's) sightlines is critical, the Indiana Jones ride would include a very large “ziggurat”, allowing for a vertical element to the ride experience:

The above game art from Uncharted 3 shows the type of structure represented in the plan.  The top of the RnR building would also be re-skinned to mesh with this environment.  

The land's B/C-ticket would be a heavily-themed topspin with fire & water effects, dressed as as a mysterious and ancient Arabian or Persian machine, taking inspiration from the Mayan one at Phantasialand.


As mentioned at the top, one consideration for this Redux was giving Rock n Rollercoaster and the new neighboring theater a Gangster City overlay for a Film Noir genre land (maybe incorporating the Tower of Terror).  Another consideration was making it based on a movie musical, but not many worthy ones fit the ride system.  In the end, I left it as one of the orphaned "appendix" areas you sometimes find in Tier I parks... which brings an element of realism to this part of the plan.