Sunday, April 1, 2012

A Mountain for Potterland

UPDATE
It was suggested that the Dragon Challenge Queue be themed as the stadium from the fourth Potter film.  It made sense, so that's what I did:



One of the trademark features of what I term “Tier II” theme parks (e.g., Busch Gardens or Sea World) is the naked steel mega coaster.  Sometimes these coasters feature elaborate, well-executed queues (e.g., Manta or Dueling Dragons) or trains, which is part of what separates Tier II parks from Tier III.  However, there is little else done to theme the actual coaster superstructure: 
Pic 1

I’m not deriding Tier II parks & theme-ing.  These places & rides are popular, and there is certainly a place for them, but my interests lie in the elaborate theatrical designs that mark Tier I: lands, attractions, or in this case, rollercoasters, that attempt to wholly sell another time & place throughout their design & execution.

The much-discussed Wizarding World of Harry Potter offers a juxtaposition of these two models (Tier I & Tier II).  Several of its areas & vistas (& flagship attraction) are contenders for best Tier I themed environment on the planet:
Pic 2

At the same time, the land’s eastern backdrop is a huge, naked steel coaster:
Pic 3

In addition, the Forbidden Journey’s enormous showbuilding is an eyesore from a number of places within the park:
Pic 4
Pic 5
This blog is all about idealizing the parks, so I created another birdseye illustration to show how the all parts of IOA’s Wizarding World might be brought to the Tier I level.

A note on mini-coasters:  I generally give lightly-themed mini(kiddie)-coasters (Flounder’s Flying Fish, Barnstormer, Flight of the Hippogriff, etc.) a pass because they are small enough not to overwhelm their surroundings. 

However the Dragon Challenge is no mini-coaster.  It is huge and shatters any illusion a visitor might have that he is in the Scottish highlands that surround Hogwarts… it states clearly and loudly: you are in an amusement park.  

So with this illustration, I imagined a very large mountain strewn with castle ruins and stunted pine trees that envelops the dueling coaster tracks.  The ride would pass through caverns, dungeons and other interior show spaces, sometimes emerging into the daylight for high inversions or near collisions.  In addition, the pylons supporting the outdoor track of this suspended coaster would be heavily themed to castle ruins, crumbling walls, old tree stumps.    The tracks would be painted a in a background blending scheme, so it might appear as the distant coasters are snake-like dragons flying around the mountain & ruins.  

It’s rare to achieve the “100% convincing” level in a theme park… and very difficult (and expensive) to make a huge suspended coaster work convincingly in a fantasy environment (never been done to my knowledge), so I think if you get 75-80% there, it can be called a success.

***
Other changes in the illustration include a raised, forested berm around the edge of the park and enough additional rockwork on the Forbidden Journey showbuilding to keep it concealed from any vantage point within the park (on the ground). 

Wednesday, February 22, 2012

DINOLAND REBORN

For the next entry in my Wishful-Thinking-Birds-Eye-Illustration series (previous entry Tokyo Fantasyland viewable below), I decided to tackle Animal Kingdom’s Dinoland.  This is an area with great potential but in need of some serious work (IMO) to fulfill it.  Here is my illustration of a Dinoland Reborn:

The most visible change is the replacement of DinoRama with an area dedicated to the Pleistocene and featuring a glacial lake and giant jagged rock formations.  The major experience here is Mammoth Falls.  Designed to both educate & thrill (and experience-driven rather than plot-driven), this E-ticket flume extends the “Extinct Animals” section of DAK beyond dinosaurs.  Guests travel back to a meticulously recreated North America of 10,000 years ago: an age when primitive man co-existed with giant mammals.   

The experience begins in the queue, a soggy pine & birch forest, at the close of the Ice Age.  Entering a cavern, adventurers hear the sounds of giant beasts and come upon a large room covered in cave paintings (Lascaux).  The paintings become animated as a Shaman-like voice describes the natural world of this era.

Boarding giant tree snags (at least 4-riders wide, with four or five rows), guests then experience scene after scene of pre-historic wonders… escalating in scale, detail and terror, until the climactic 50-foot plunge.   The ride portion starts with peaceful mastodons and a family of American Lions, then passes a Dire Wolf attack on a Giant Elk, a Mammoth herd, giant ground sloths, etc.  As the boats rise to the final drop, guests pass the new apex predator – man – as a primitive hunting party plans an attack on a weary mammoth.  The final scene reflects the extinction of the megafauna and their replacement with mid-sized mammals we know today (deer, black bear, etc.).

***
The Triceratop Spin is re-themed to compliment Mammoth Falls: an aerial spinner based on the giant extinct birds (like the predecessor to the California condor).  Its queue is within the rocky cave-nest of such a bird.

***
The final major change is to Dinosaur.  Any connections to the Dinosaur film are discarded, including the ride name (note the removal of Aladar and return of the original Styracosaurus statue to the plaza).  

I feel Period is always easier to sell and maintain in themed design than Present (and often more compelling), so this attraction (and the land as a whole) is set in mid-20th century America (Golden Age of Palentology?).

Gone is the mundane, postmodern, low-rise Dino Institute (and signage) that exists now.  It is replaced with a gothic, multi-turreted, brick museum building intended to evoke a stuffy Smithsonian or AMNH.  

Inside are dusty, old-fashioned dinosaur exhibits, and the pre-show would take place in the fossil preparation laboratory.  Secret book-case doors (because who doesn’t love those) would then open leading to the Time Travel sub-level, full of 1950’s style scientific equipment and re-designed rovers for a re-designed adventure (following the same path).

***

Thoughts?