I've been spending some time sketching conceptual elevations by hand in black ink and graphite in order to visually communicate some elements of my site plans. Some of these are from "yet-to-be-released" park plans I've drawn.
Fantasyland. Of note is the giant oak tree that could be home to some small fantastical creature.
This is a "Deco-Tech" style Tomorrowland study. The image has no color but I imagine the many glass domes to be illuminated in the same colorful style as the MK's TL:
I drew this version of the Antiquities Museum from the Night Kingdom park. I wanted to show a structure that recalled the American Museum of Natural History in Manhattan, the Smithsonian in DC and some other old, overpowering museums.
This next elevation is a study of the Arabian themed land from my Kingdoms of Adventure site plan:
Next is a study for my Port Disney project (replacing DowntownDisney @WDW). It represents turn-of-the-century Northeastern U.S. Coastal and is the queue building for the sea-themed haunted mansion attraction located there:
This elevation is a concept for a PotC exterior... A waterfall would flow out of the rocky skull-like edifice (an homage to DL's original Skull Rock) and under the fortress rampart. I also imagined Kraken tentacles rising periodically from the dark lagoon waters:
As requested, a castle centerpiece elevation sketch:
A study in a Captain Nemo-type area (see my Long Beach DisneySea or any plan that has a Nautilus. I based this Nautilus on Tom Sherman's Nautilus II as featured on DisneyandMore.
Here are some "speed sketches" in ink:
At the top of this drawing is a Tomorrowland, a DecoTech/Future-Industrial version in a similar vein to the TL at MK (with some Star Wars-type architecture)... The idea here is to add as much ornament & detail as found on MS:USA, but in a sci-fi setting. The next is a Port Royale-type area - the civilized, non-pirate part of Pirate Coast, then a Roaring 20s NYC-style Main Street, followed by a Fantasy/DragonDale area and a castle-town with nearby rural area featuring Hag's Hut and Druid Runestones...
The bottom row include a study of a geyser-based Freefall attraction (using an exposed mining derrick to raise and drop the ride vehicle) and an Angkor-type show building for an indoor-outdoor coaster.
Comments are appreciated and feel free to request any elevation sketches from parks I've posted (and I will add them to the post). And Happy Thanksgiving!