Tuesday, November 22, 2011

Conceptual Elevations


I've been spending some time sketching conceptual elevations by hand in black ink and graphite in order to visually communicate some elements of my site plans.  Some of these are from "yet-to-be-released" park plans I've drawn.    

Fantasyland. Of note is the giant oak tree that could be home to some small fantastical creature.



 This is a "Deco-Tech" style Tomorrowland study.  The image has no color but I imagine the many glass domes to be illuminated in the same colorful style as the MK's TL:



I drew this version of the Antiquities Museum from the Night Kingdom park.  I wanted to show a structure that recalled the American Museum of Natural History in Manhattan, the Smithsonian in DC and some other old, overpowering museums. 


This next elevation is a study of the Arabian themed land from my Kingdoms of Adventure site plan:
Next is a study for my Port Disney project (replacing DowntownDisney @WDW).  It represents turn-of-the-century Northeastern U.S. Coastal and is the queue building for the sea-themed haunted mansion attraction located there:

This elevation is a concept for a PotC exterior...  A waterfall would flow out of the rocky skull-like edifice (an homage to DL's original Skull Rock) and under the fortress rampart.  I also imagined Kraken tentacles rising periodically from the dark lagoon waters:

As requested, a castle centerpiece elevation sketch:


A study in a Captain Nemo-type area (see my Long Beach DisneySea or any plan that has a Nautilus.  I based this Nautilus on Tom Sherman's Nautilus II as featured on DisneyandMore.

Here are some "speed sketches" in ink:




At the top of this drawing is a Tomorrowland, a DecoTech/Future-Industrial version in a similar vein to the TL at MK (with some Star Wars-type architecture)...  The idea here is to add as much ornament & detail as found on MS:USA, but in a sci-fi setting.  The next is a Port Royale-type area - the civilized, non-pirate part of Pirate Coast, then a Roaring 20s NYC-style Main Street, followed by a Fantasy/DragonDale area and a castle-town with nearby rural area featuring Hag's Hut and Druid Runestones...

The bottom row include a study of a geyser-based Freefall attraction (using an exposed mining derrick to raise and drop the ride vehicle) and an Angkor-type show building for an indoor-outdoor coaster.


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Comments are appreciated and feel free to request any elevation sketches from parks I've posted (and I will add them to the post).  And Happy Thanksgiving!

Wednesday, November 16, 2011

Magic Kingdom ft. Discovery Bay

There was once a bluesky plan within WDI to add a Vulcania/Discovery Bay section to the Magic Kingdom.  I drew this conceptual site plan to explore where such a land could go and how it might be laid out:


UPDATE: Colored Paths



The key to expanding north of FLE would be a themed bridge that goes over the East-West access road and keeps all those backstage areas from view.  Tokyo DisneySea has just such a bridge leading to/from its Mysterious Island:


Discovery Bay would be home to a version of Journey to the Center of the Earth, but with an extended outdoor section that drops out of the volcano's side and does two high speed helices above and below the shoreline and around a smaller caldera before re-entering the volcano for disembarkation:


 Since such an expansion would require an alternate western access point, I imagined WDI planning two new sub-areas to Frontierland: a gunslingers town called Outlaw Ridge with its associated E-tick and an area I call White Canyon based on Pueblo cliff dwellings.  There would then be a wilderness trail looping around the Rivers of America and connecting with Discovery Bay (with its 1880s San Fran/Barbary Coast motifs).

 In this plan, I also explored the recently-discussed idea of creating a Wonderland sub-area to Fantasyland (with the recently re-named Cheshire Cafe).  In this plan, Cosmic Ray's would become the Queen of Hearts banquet hall, the teacups would receive the glass petal roof and the northern half of the Speedway would be given over to a Giant Mushroom Garden play area and new Wonderland dark ride (LPS) that begins in an English Country House.   This would make a thematically consistent transition from the Hub to Fantasyland. (with a new archway added to transition to Tomorrowland:

Since this is an ideal build-out site plan, I drew my hopes that Tomorrowland would one day be brought under a coherent thematic umbrella of Deco-Tech Industrial Fantasy Future.  I added a walkthrough futuristic power plant based on the Large Hadron Collider over the southern half of the Speedway (to keep some of the trees/greenery in the land) and added an large, original E-ticket taking over the the Carousel of Progress & parking lot.

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Thoughts on a long-term expansion plan for the MK?

Friday, November 4, 2011

Disney's Night Kingdom

 MASSING MODEL UPDATE III:

Museum of Antiquities: 




MASSING MODEL UPDATES:

Here's a quick view of the in-progress massing model I'm working on for this park.  This shows how I envision part of the old-fashioned brick Light Factory area:

Here's a massing study of the western half of Rock n Roll City.  I tried to add some mid-century details like rooftop water tanks & vintage billboards.   Note the city skyline facades on the Rock n Rollercoaster showbuilding facing the land (with a Tron-world obelisk facing the Tron land):

Street view of Rocknroll City, showing effect of deep skyscraper facades.  Maybe this time next year this blog will feature virtual fly-throughs of all the imagined theme parks...







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This park plan began with a request by Mike from Holland, who had an idea for a Disney theme park that was only open after sundown and closed just before sunrise:
I found Mike’s overall idea of a nocturnal theme park to be quite original, so I was happy to develop the concept further:

HYPERION LIGHT FACTORY:
The park’s opening land is based on an imaginary Light Bulb Factory of the early 20th Century: lots of brickwork with multiple tidy buildings and a thin, 100 foot clocktower.  I imagined the Factory owner to be an eccentric inventor like the Phineas T. Flagg character developed for the Baltimore Power Plant project or EPCOT’s Dreamfinder.   There is a restaurant based on Thomas Edison and an omnimover tour (same tone as World of Motion) through the factory.  There is also a Peoplemover-like elevated rail (maglev) that takes guests around the park.   

This might be the only park where the central icon can be ethereal rather than physical.  The centerpiece of the Night Kingdom is the Beacon of Light (similar to the Tribute in Light done in NYC).  Its high-powered lamps sit sunken on a peninsula in the center of the Lake of Shine (a special effects & fountain-laden body of water) because to view the beam properly, visitors need to be somewhat distant from it and have darkness around it.  

If you look at the park plan from a distance, its core resembles a lightbulb.

MUSUEM OF ANTIQUITIES:
I always like the idea of an ominous old museum, particularly what goes on after-hours (i.e., Mixed Up Files of Mrs. Basil T. Frankweiler, etc.), but there is no direct connection here to the Night at the Museum movies.   The period is circa 1950 and the Museum’s brick fa├žade eases the transition from the Factory.  The major ride is an EMV Through Time adventure.  There is a 4-D presentation (like CineMagique, but based on History, not Cinema).   I also like the idea of an elaborate, walking scavenger hunt (Sorcerers of the MK) through the halls of the museum that trigger various FX (like  a T-Rex skeleton coming to life, animal dioramas moving, etc).  There are gardens and lagoon show viewing in front of the giant Museum building.

ROCK N ROLL CITY:
Continuing the transition, this area is representative of New York/L.A./Detroit during the Golden Age of Rock n Roll.  Finally, a land where Rock n’ Rollercoaster naturally fits.  There is a new muppet production featuring their Electric Mayhem band.  I also like the idea of magician-based restaurant, so I put one here.  Great Music Ride could feature audio animatronic versions of The Beatles, Jimmy Hendrix, Elvis & Justin Bieber. 

THE GRID:
 
If there was ever a park that could host a Tron land, it would be one that is only open at night.  LightJets sits above the queue building for LightCycle Racers – a tandem, motorbike version of Radiator Springs Racers on an elevated track.   Below this elevated track is the LightRunners course, which is a Tron version of Autopia.  The End of the Line Club could host the popular ElecTronica dance parties that take place at DCA.

STAR DISCOVERY CENTRE:
This area is focused on the night sky: astronomy & space exploration.  There is a Star Tours-like simulator, but based more in reality with an original storyline.  There is a special FX show that features a high-tech planetarium as well as exhibit areas.

PANDORA: 
 Continuing the smooth transitions, moving clockwise, visitors would reach the human colony of HellsGate II on Pandora.   Entering the compound, guests are surrounded by Samson gunships and the large Valkyrie transatmospheric shuttle.  There is an Avatar training play zone.   The major ride here (and of the park) is a Kuka E-ticket (similar to Harry Potter) that puts riders into the battle between the Navi and the humans.   I would hope the forthcoming land at Animal Kingdom focuses on the animals/nature side of Avatar, lest it impinge on the park’s overall thematic coherence, but in this park it doesn’t hurt the park’s theme to give weight to the Earthling-Navi conflict.

The second half of this land is the Bioluminescent Forest of Pandora – the area of nature and natives.  In the giant, broken stump of Home Tree (the land takes place after the events of the film), the Navi have returned and put on a mystical show of their culture around a re-growing tree in the center.   There is a spinner (swings) and many paths to explore through the illuminated forests, with interactive elements (like the sea-fan plants and moss that lights up as you walk on it).  The major ride in this area is an omni-simulator in the Floating Mountains that gives riders the impression of flying like a Banshee.

SHADOW HOLLOW:
I think a park that is only open at night needs to take advantage of the horror/monster genre, so this land is a 19th Century European castle town.  Ghosthunters is a steampunk-ish laser tag-like game.  Lycan River is like a jungle cruise (combining dread with humor) but with monsters.  There is a haunted maze as well as an original haunted house omnimover (because what park couldn’t use one?), sitting atop a butte.  Jekyll & Hyde’s is inspired by the original themed restaurant (West Village).

YULETIDE BRITAIN:
This land is based on an idealized Christmas, both urban (London) and rural (Village).  The coaster would be drawn by Reindeer around a snowy, pine woods environment.

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So there you have it: a park for night owls.   Comments are always appreciated.