Saturday, May 29, 2021

Mega Kingdom

I enjoy imagining and drawing riffs on the Castle park template.   And out of the scores of them I've drawn, this is one of the larger examples.  The on-show park area of this park is larger than any of the existing castle parks at buildout.   Here I've gathered Best Practice elements among the existing castle parks (e.g. Paris' hotel at the gate and indoor main street arcade; WDW's long-distance, lake-front approach and (former) rolling, river-encircled hub, etc.).   This park's setting would be a large, idyllic resort property with plenty of water and natural  acreage.   A few parks and several unique resort hotels would be connected via monorails, boats and esplanade paths, as the plan shows:


 

OLMSTEAD PARK AND THE GRAND VICTORIAN
The Dan Goozee mural below inspired me to create a Frederick Law Olmstead-style park outside of the theme  park.   Like a Boston Common or Central Park, the very large park (only a portion is visible in this plan) would have picnic lawns, fountains, band shells, rowboat ponds, wildlife areas, etc.   

 

The Fantasia Gardens park and the hotel are heavily-inspired by Paris, though somewhat unique in layout and design.  There is a Victorian monorail station & water ferry dock to match the hotel.  



MAIN STREET USA
As noted, in this super-sized castle park, Main Street gets extended by an extra block added to the typical two.  This extra space allowed me to explore some very cool early concepts for the land.   I was inspired by the early Dale Hennesy & Harper Goff artwork for a suburban street with Victorian mansions, including one very spooky, dilapidated one...  I also placed a church on this street - an essential element of any turn-of-the-century American townscape.  

 

A large, non-haunted Victorian mansion houses "Walt's" the park's signature dining venue, which could be either a museum-like decor dedicated to Disney's life or follow a more fictionalized path, in which "Walt Disney" becomes a character and this his house of secrets, magic and wonders (a la Kingdom Keepers).


As always, this Main Street features all the little non-commercial things that made it interesting and special to begin with (and that the Company has seen fit to do away with in favor of generic merch space).   The west side houses a two story Grand Arcade with a glass & iron roof.   It could feature some exhibits and nods to the original Edison Square concept.  


ADVENTURELAND
Approaching from the Hub, the land is marked by Roaring Falls and the ropes course that goes with it.   The land's entrance and center features the traditional exotic jungle and early 20th Century Pulp/Adventurer vibe.   The center of the land is filled with scattered ruins of an ancient temple complex reclaimed by the rainforest.  Around and through these ruins, an E-ticket terrain-following launch coaster traverses, mostly below path grade.  The coaster would enter temples for certain show scenes or animal AA interactions before launching forward or falling backward (akin to HKDL's grizzly mountain).  The land has a shooting gallery appropriate to the theme and an Explorers Club restaurant modeled on WDW's Adventurers Club interior decor.

    

The land's 2nd distinct geographic area is an Arabian cityscape where Aladdin finally gets a long overdue darkride.  The last geographic areas transitions away from the tropics and the desert to the location of a lost Byzantine city for a new version of the Indiana Jones Adventure EMV ride.

 

LONDON SQUARE
For this park I took a different tack for the typical central castle and fantasyland.  Rather than use the typical French/German-inspired chateau and fairytale area behind it, I decided to have the main castle modeled on Hampton Court Palace with its Tudor style, red brick and octagonal towers.  It would still be theatricized somewhat for a theme park setting.   Behind it is a dense, urban London square with a trio of darkrides set in the Edwardian Period: Mary Poppins (the unbuilt Tony Baxter ride), Peter Pan (tweaked & upgraded version of the classic) & Mr. Toad (the Magic Kingdom's extinct dual track version). 


 There would be a Puppet or Pantomime Theater that could feature non-film-based comedic short plays.  Dining and retail venues befit this London setting: a regal restaurant, a traditional public house, a Dalmatian furrier, etc...

 

DISCOVERY BAY
This land is dedicated to Machine Age exploration & adventure and may be reached via the indoor Grand Arcade of Main Street.   The first visual landmark would be a large, explorable Airship preparing for departure.    The Lost World Dino Cruise has guests boarding tramp steamers for a voyage through a primeval jungle of giant animatronic beasts.   Climactic and frightening SFX show scenes take place inside the smoking landmark volcano and caverns.


The next area is a romanticized version of Monterey's Cannery Row or the San Francisco industrial waterfront of the late 1800s.  Here is a Fireworks Factory restaurant and an 'Around the World in 80 Days' suspended darkride.

 

Deep in the land one arrives at Captain Nemo's Base, a sub-area featuring an explorable Nautilus submarine (as in DLP), a table service restaurant that takes place in a Victorian "undersea" aquarium, and a unique version of TDS's dry-for-wet ride.

 

FANTASY FOREST
 Leaving the cityscape of London Square behind, one transitions to the village facades, green countryside and forest that makes up the 2nd half of what one could consider 'greater fantasyland'.   Some of the attractions are familiar (e.g., SDMT, Labyrinth, teacups).  Others offer a new ride system for an existing IP (e.g., a Frozen traditional darkride; a more elaborate LPS ride for Little Mermaid, as drawn by Helen McCarthy below).  The music and characters of 'Robin Hood' are applied to the popular whip flatride.  


The area's landmark E-ticket is a Splash Mountain-scale flume inspired by The Black Cauldron.  The queue and pre-show (featuring an AA Henwen and Dallben) take place in the Caer Dallben farmstead.   After experiencing numerous AA- and FX-laden showscenes and minor drops, the boats climb to the heights of the Horned King's castle for the final plummet.   


Note that the towers and parapets of Horned King's castle align with the park's central axis, as does the lower-massed Tudor Court Palace.   When viewed from Main Street or town square, this would play a trick on the eye of these two being a single tall, unusual, castle.


 

TOMORROWLAND
This park’s version hearkens back to the original theme of the land: Real World, Optimistic, Techno-Futurism.  No movie tie-ins, characters or alien creatures.  Everything is grounded in a plausible future for mankind.   The aesthetic is sleek, curvy & monumental.   Space Mountain - of the same scale as Magic Kingdom’s but with updated fx, soundtrack, etc. - dominates the vista at the end of the land.   Water features, flowerbeds and a hidden railroad tunnel front it.  At the exit/entry areas there is a homage to the MK’s waterfall pylons.  Nearby is the Peoplemover plinth, and above that on the 3rd level is a spire-centered version of the Jetpacks – feet would dangle much further off the ground level than in Shanghai.

 


Horizons was, to me, a lightning-in-the-bottle classic on the same level as Haunted Mansion and PotC and epitomized the spirit of Tomorrowland/Future World.   Here it is re-born with upgrades (e.g., to film footage, simulator finale tech) but keeping the general experience intact.  Other attractions could include an new take on the old Adventures thru Inner Space concept (maybe making it a nanotech shooter omnimover), a seamless CircleVision experience and an interactive walkthrough experience that would draw from CommuniCore, House of the Future, TransCenter, etc.   

 

STAR WARS OUTPOST
This is yet another unique planet and unique set of rides for a Star Wars land.  This time the locale is Malastare Spaceport with a unique flora, flauna and geology marked by crystalline rockwork formations.  


I considered the idea of Star Tours being accessible from both Tomorrowland and the Outpost (queue/exit & 2-3 sims for each direction) with one-way flights ending up in the other locale.  Sort of like the Hogwarts Express.   There are story problems with this idea as Tomorrowland and Star Wars exist within very different universes, times & tones, so maybe-not.  The layout allows for this idea, however.



The center of this land features a bazaar marketplace with numerous shops and quick service dining.  A billowing crystal canopy partially covers it.   One (of two) E tickets in the land is a Radiator Springs Racers-style ride where landspeeders or podracers experience indoor show-scenes (e.g., an AA Hutt Clan gangster and his protocol translator attempting pre-race bribery) before exploding into a high speed outdoor race to the finish line.


A crashed Blockade Runner, approx full-scale, dominates one side of the land and marks – and serves as queue for – a major ride where visitors choose to be on the side of the Sith or the Jedi.  Kuka vehicles, which seem ideal for getting thrown around by a force-weilding Darth Vader, Luke Skywalker, Yoda or Emperor, take teams of Rebel or Imperial volunteers to face down their enemies.



TREASURE COVE
My take on this tropical, coastal themed area was to divide the main draw – PotC - into both a kid-friendly, stylized (see art below), musical darkride (C/D-ticket) as well an epic E+ motion-based boat ride that would be more intense & feature more scare/jump-moments (e.g., a sudden shark attack that rocks the boat sideways) than a typical PotC attraction.   Both rides would present a unique sequence of settings, characters & events, with some familiar elements as well.  

 

 

The land has an indoor stunt theater and four explore zones: Swiss Family Treehouse, Skull Island, a pirate ship, and the ruins of a Mayan temple.  The interactive map/treasure hunt game from MK’s Adventureland would make use of these areas (and other nooks of the land).  Most lands in the park would benefit from a similar type of exploration/engagment feature.

 

FRONTIERLAND
This supersized version of Frontierland combines some familiar elements with some never-built ride concepts.    From the hub, guests enter a forest with an Indian camp before crossing a bridge into the explorable Fort Hancock.  Beyond, there is an extensive townscape filled with lots of small, individual artisan shops and places to wet one’s whistle, as one might find in a Western town: a gun shop, leather shop, blacksmith, general store, woodworker, miracle medicines wagon, etc.  There is a vaudeville theater and riverboat dock in town.  


Outside of town is Canyon Country where one would find Lil’ Thunder Mountain kiddie coaster (see art below), the loading station to island-based Big Thunder and the massive Western River Expedition mesa.  The queue to this PotC-like musical ride winds along the Riverside going behind waterfalls.

 

 

The area that transitions to Treasure Cove has a Spanish Southwest/Mexican influence.  The rivers stay busy with two paddlewheelers (stern and side-wheeled), keelboats, rafts to Tom Sawyer Island and Davy Crockett Canoes accessible on the Island.  The final ride brings back an old concept for Disneyland: a horse simulator (see art above).  Real horses could make appearances in the corral outside the building.   I imagine legendary characters of the Old West (Zorro, Tonto, Lone Ranger, Annie Oakley, etc.) could make cameos in the simulated bounty hunt within mini dome simulators.  The footage would be slot-machine style (like Star Tours 2), with many variations on the experience.


This land (and all lands) could feature live streetmosphere situations – e.g., a bank robbery, a speech by a Railroad Baron, a stagecoach arrival, Zorro jumping from roof to roof, as used to happen in Disneyland, etc.  
 

***





32 comments:

NerdmanReturns said...

Interesting. So this will be a kind of Mega-sized Magic Kingdom/Disneyland? That seems like a cool concept. Would love to see you do mega-sized versions of other parks like EPCOT and Hollywood Studios.

Also, I love the placement of Haunted Mansion in Main Street. Seems like a absolutely perfect fit.

SWW said...

^Thanks. The only problem with the super-sized parks is that they require a lot more thought to plan out and time to draw. It's very tempting to contemplate a park with everything and the kitchen sink: e.g., 16 lands and 35 E-tickets and a hundred rides, but it is not easy to make something that large in any kind of realistic way. So even my Mega Parks are not outlandishly-sized. This is probably 1.75x the size of DLP.

Anonymous said...

Are you gonna have Mary Poppins Jolly Holiday dark ride?

Kyle Cormier said...
This comment has been removed by the author.
MrOceanSide said...

I think I will fall in love with this work! It will be more than 1 year that I follow you and I think that this Concept Art will become my favorite! I would dream that this park could one day exist! The current situation of the parks at this moment saddens me deeply. Fortunately you are here to make us dream and imagine things that even Walt Disney would appreciate! I can't wait to see more!

Sincerely Kurokori x)

Kyle Cormier said...
This comment has been removed by the author.
Disney Warrior said...

Ooh this is gonna be exciting! Most exciting project of yours that I’ve seen, no contest.

David L said...

Hey SWW, This plan is quite interesting so far! A few thoughts/Questions:
-In general, it appears as if you put a ton of thought into individual attractions and areas. If you do, why not write more about it? OR does that just take up extra time and perhaps less people would be interested in so many words?
-Why did you chose Singapore for such a large park? I guess I ask in part because or the population size and Universal Studios Singapore being such a tiny park...
-I also really like the use of a terrain coaster mostly beneath the average path level as that hides the track supports (which I argue boosts the thematic integrity).
Thanks!
David L

SWW said...

Hi David,

Thanks for the interest. It's mostly a time thing. I try to let the drawing - and the tropes of theme park design we're all familiar with - tell most of the story. The fewer words necessary, the better job I've done. My credo is "The Park is the E-ticket," so I look at the entire park plan as one might a ride plan.

This park plan didn't begin in Singapore... and it's not particularly customized to that - or any - locale. There is an upcoming land that ties it a little bit to Singapore's history, which made me think to add the Singapore logo later. I've done other, more boutique sized drawings for the city.

For me, a naked coaster (with large unthemed supports) makes all other theme-ing around it moot, so I'm pretty careful about how I handle coaster integration. I'll never draw a Six Flags or Cedar Fair style park, and if I draw a Knotts, I'll remove all the naked coasters.

Cheers,

Harvey said...

Wow, the mind boggles at what this supersized castle park will hold! Can't wait to see it develop.

Anonymous said...

I hope the park will have Toontown and has couple attractions:
Toontown Transit
Roger Rabbit's Car Toon Spin
Toontown Tower Hotel (TOT style)
Baby Herman's Runaway Baby Buggy Ride
Goofy's Sky School
Mickey's PhilliarMagic 3D

Jared Long said...

Hey SWW,

I find the British Tudor Palace idea really interesting. Would you follow a similar silhouette to other castle parks? Rising towers and a central gate kind of thing?

SWW said...

^My initial thought was to follow a similar massing to Hampton Court - which would be very different to what we're accustomed to seeing in a Dis castle park. Some aspects/towers could be stretched vertically to ensure it is a landmark of note. It is also interesting to consider a much taller, pyramidal massing like the other castle parks, but in the Tudor style.

Mark Russell said...

That Black Cauldron ride looks incredible. Where is the concept art from?

Kyle Cormier said...

Hey SWW, Still its a great project that i love the most & hoping to see more surprising projects soon that u have on your sleeves, people ask you & including me that, how to do u made these projects in a software that your using, maybe do that in the summer. People would love to see how u do that. Thanks

Maxime Danieau said...

WOW This is definitely a Park I want to visit :D
Such an amazing work (as always) ! So excited to see what's coming next.

SWW said...

Thank you!

That black cauldron boat ride art has been floating around the internet for years. Not sure of the source.

Neil said...

The talent is beyond! Great job!

Anonymous said...

Loving this project and been a fan of the blog for years. A challenge I think you would be great at would be to design a disney Park which is all on a slope of the hillside there can be some flat land at the base if newdwd. The shape of the land gives challenges and opportunities. The design of rides would need altering. Big thunder could be built into the real terrain. While something like pirates would need careful design
Luke j

David L said...

^I like Luke J's suggestion about parks with hillside terrains. That may be difficult to communicate from a to-scale plan view, but it could still be super interesting!

SWWW, Thanks for the responses above! I mostly agree with your comments about coaster theming. The Velocicoaster at IOA really appears to break the thematic integrity of that area of the park...Despite it being a really enjoyable coaster.

I also like the scale of Prince Eric's castle. It appears much larger than the small version built at Magic Kingdom. And WOW you gave 20,000 Leagues Under the Sea a MASSIVE show building.

PJ Butler said...

Wow! Great work as always, SWW. Some things that I admire about this plan (besides the immense scale of the park as a whole):

- Creating separate London Square and Fantasy Forest areas is a genius solution to the problem that emerges from the diversity of locales which fall under the umbrella of what constitutes Fantasyland. Magic Kingdom's Fantasyland expansion can be seen as one response to that challenge, but the approach of grouping British stories together in one, visually cohesive area is, at least in my opinion, a more thematically satisfying remedy than the catchall of generic "tournament style" facades we've seen since pre-1983 Disneyland.
- Discovery Bay would interface very well with the Main Street arcade and the techno-futuristic, purist Tomorrowland of yesteryear. I suppose that I've always thought of the land the way it was to be constructed at Disneyland—between Frontierland and Fantasyland—but its placement here seems to mesh with its surroundings even better than Discoveryland at DLP. Seeing the airship and the volcano beyond from the hub would be quite an impressive vista.
- Horizons was, as you described it "lightning-in-the-bottle classic on the same level as Haunted Mansion and PotC." I recognize the situational factors that caused its demise at EPCOT Center, but it's truly a confounding loss given the quality of the attraction. I'm glad to see it resurrected here.

Looking forward to seeing how you fill out the park's eastern half. Mega Kingdom is shaping up to one of my favorite IdealBuildout projects ever—on par with Yesterlands, Neverlands, and the unique Mansions concept from years ago no longer on the blog!

SWW said...



Thanks everyone for the kind comments.

Regarding the park on a hillside... Tibidabo is a famous example. A series of plateaus connected by some kind of assisted ascent/descent would be necessary as few people want to walk up steep gradients for any great distance. I have done a stacked, multi-level park for NYC I might share one day.






Anonymous said...

I was trying to think of how to use that big plot of land SW of Discovery Bay (I know, park’s big enough already, but I’ve got a buildout mindset) before realizing that in reality, that entire space would probably be used for support infrastructure for the rest of the park: warehouses, administrative buildings, and all those things we see on Google maps just outside of the park taking up perfectly good land.

Anonymous said...

love the project so far!

have you considered making the musical dark ride interactive maybe? I definitely see potential in having it be a shooter dark ride with cannons or something in the likes of that!

SWW said...

^ I like that idea.

Anonymous said...

Which program are you using in creating these beautiful maps?

Anonymous said...

WDI: What would you rather have in the middle of the Rivers of America? Big Thunder Mountain Railroad or Tom Sawyer Island?
SWW: Yes.

Just kidding. This is the best of both worlds. 😆

Anonymous said...

Do you have like a general idea for this Disney resort "Deluxe" second gate? I personally have think the definitive disney second gate would be a combination of the disneysea format along with world showcase from epcot

Anonymous said...

How did autocorrect butcher it that much? "Have think" or i just thought over it

Anonymous said...

Are you making a new park?

Jim said...

You should make a second "mega" park and other hotels that would be part of this resort. I would love to see a giant Westcot/humanity type park divided into Asia, Africa, Europe, and the Americas.

Anonymous said...

Your take on updating and improving Knott’s to make it more like a theme park and less like an amusement park would be awesome! I’ve heard that Tony Baxter used to conceptualize ways to fix Knott’s for fun and I was always interested in what he had in mind.