Tokyo has broken ground on its new expansion, so I drew an Ideal Buildout version of how I would like to see the TDL park evolve:
STREETS OF AMERICA: World Bazaar is jettisoned in both name and body. The building footprints are mostly unchanged, as is the entry plaza, but the giant cover is gone. A horsedrawn trolley would join early motor vehicles on this new, curbed boulevard. The main drag, St. Louis Ave, would reflect the late19th-C Victorian typical of Main Street USA, whereas the side-streets subtly change styles to distinct regional architecture as they transition to the two neighboring mini-lands.
In order to account for Tokyo's colder weather this entry land features two-story, glass-ceiling shopping arcades, including sky bridges over the side streets. Paris' solution to inclement weather on a grander level.
In the Hub, Dumbo is imported for reasons explained further down.
NEW ORLEANS SQUARE: Moving clockwise, this area, featuring the Theater and PotC, mostly exists at present, but would be officially carved out of Adventureland as a distinct mini-land, much like Critter Country is to Westernland. I added another retail/dining block to create the namesake square as well as the narrower New Orleans feel.
ADVENTURELAND: The very large Back of House building (costuming?) gets relocated to the new backstage area so that its footprint can become a needed thrill ride for the land. Here I chose an original, non-IP Angkor Wat-based darkcoaster that ties in neatly with the nearby Jungle Cruise. Needless to say, Stitch would no longer be a part of the Tiki Room. Any static toon statuary (i.e. Up characters) plunked around the land also gets removed.
WESTERNLAND: The only changes reflect moves back to non-IP, non-toon versions of the Golden Horseshoe show and new Camp Woodchuck area.
CRITTER COUNTRY: No changes.
NEW FANTASYLAND: Very heavy changes here. First, the entire land is to reflect the Euro-Centric Disney Fairytale Style. This means Dumbo moves to the Hub not only for thematic reasons (it's set in America) but also to allow parade viewing while adding a major feature (Pirate Ship queue, as conceptualized by Christopher Smith below) and new facades in front of Peter Pan's Flight.
Continuing the idea of giving this land a more immersive(catchword alert) Fairytale
environment, Small World is removed in favor of the Alice attraction
that was planned at one point. Both Philharmagic and Snow
White's Scary Adventure get replaced by fully dimensional Storybook
Village facades for new darkrides that fit the established theme.
The Haunted Mansion also gets a completely new exterior to take it out of America and give it a dark Loire Valley look that compliments Cinderella Castle (which also sees the return of the Mystery Tour). Just as Phantom Manor tweaks the HM experience to reflect the Old West, this Haunted Chateau does so with a 19th century Europe setting.
The new plans for Tokyo's Fantasyland (Beauty & Beast area, Forest Theater) look great, and you'll find them incorporated here. The thing I would change however is the new thematic bleeding/bottleneck it will create: one will depart Old Fantasyland, arrive at a nub of Toontown and a nub of Tomorrowland (Terrace), then continue into a large, entirely new Fantasyland.
Here, without any budget restrictions, I solve that issue by eliminating Toontown & Tomorrowland Terrace entirely and making it all part of one Mega Fantasyland. The new anchor attraction is Flynn Rider Rapids (engineered to give the fun and thrill of a rapids ride without passengers getting wet) inspired by the Dam scene in the film. Nearby is a modified version of the Seven Dwarfs Mine Train that adds an extra show-scene taking place below the Rapids 'mountain.' Combined, these two attractions also provide a critical arboreal and rockwork berm to insulate this corner of the park (mirroring Rivers of America).
Tremaine Manor replaces Tomorrowland Terrace, becoming a signature dining venue with seating overlooking the parade route on a raised patio as well as special fireworks viewing.
NEW TOMORROWLAND is also 90% changed from its current form, with only the waterfall spires at entry and the upper parts of Space Mountain remaining similar to what's there now. The land is given a much sleeker and uniform aesthetic that allows fantasy Science Fiction to coexist next to real-world Futurism. As an example of what I mean consider Space Mountain and Star Tours. It's always bugged me that these nearby attractions (here in Tokyo as well as at other parks in Anaheim and Paris) are very similar in general function - spaceports for voyages through the galaxy - but totally different in execution and never make an attempt to acknowledge or reconcile with one another (AstroOrbitor could be lumped in this issue, as well). Why are these totally different star ports in the same place? Here I solve that, architecturally, by giving them complimenting entry facades buildings (each with unique interiors and stories, but connected in subtle ways) as they become Terminals Alpha & Brava in the same larger StarPort. This connective tissue would also be included throughout the land's attractions (a SciFi version of S.E.A.).
Buzz is replaced by Guardians of the Galaxy family shooter darkride and Stitch becomes a seamless circlevision look at Japan in the 22nd Century. A new peoplemover provides a relaxing elevated journey around the land with a look into and over most attractions. The new anchor E-ticket is a cousin of Radiator Springs Racers but set in a sci-fi, intergalactic Grand Prix (original story & characters created for the park).
PIXAR PLACE: Like New Orleans Sq and Critter Country, this is a new mini-land built around an existing major ride. Wall-E (in Tomorrowland) and Ratatouille restaurants could share kitchen facilites. The shop facades are taken out of the Pixar films universe (e.g. Al's Toy Barn).