Tuesday, June 16, 2015

Customized "Maps" as Souvenirs

One of the more popular activities among theme park enthusiasts is to create one's own menu for an existing park: adding or deleting lands, attractions, restaurants, etc. as one chooses.  And one of the key ways a designer visualizes these things on a macro scale is with an illustrative plan ("map").  

I have now drafted Illustrative Plan templates - in the style seen below - for most of the existing Tier I parks (Anaheim, Orlando, Paris, Tokyo, Hong Kong, Shanghai), and am able to (relatively) quickly and (fairly) inexpensively offer such "Re-Imagineered Maps" as a purchasable souvenir.  

The deliverable would be a high-resolution digital print (.png) of your own customized version of any existing park (~3,500x4,500 pixels, fit for printing), and the cost would depend on how drastic the changes are from the extant park.  Something like the sample featured below is heavily-altered and would be near the top of the range. 

If you are interested in this type of art-on-demand, please contact me with basic info (e.g., the park you have in mind and your planned changes) for a quote.

Cheers,
SWW

Souvenir Illustrative Plan Example: DCA featuring Discovery Bay

CITY OF ANGELS: Focuses on romanticized Los Angeles of yesteryear.  Includes sub-lands of Buena Vista Street, Hollywood Blvd (with an architectural facade and queue lobby for the grand Theater), Toontown (an urban replacement for the DL area, with elevated darkride track passing throughout), Sunset Boulevard with a Norma Desmond-style Villa (film-centric cousin of Mystic Manor), and ending in a less developed, warehouse area of 1930s LA with a Rocketeer E-ticket and the Bulldog Cafe.

GOLDEN STATE: Relatively unchanged (the addition of the DVC wing on the Grand Californian never happened).  Sublands include Condor Flats, Grizzly Peak, Golden Vine Winery and Pacific Wharf.

ROUTE 66: Bugs Life theater becomes a drive-in dining experience (similar to DHS?), non-Pixar-based to help broaden the land's theme to general car culture.

DISCOVERY BAY: Designed with the purpose of insulating the park from the outside world (via berm, forest and mountain range) and cashing in flat-rides for highly-atmospheric family E- and D-tickets, this area is a take on Baxter's legendary, never-built land.  Pacific Wharf transitions to the Barbary Coast area with a SanFran Asian influence.  Fireworks Factory is a ToyStoryMania ride system.    There is still a lagoon fountain show, with viewing at the base of the land's lighthouse.  The huge twin peaks of the mountain range hide the 'Island at the Top of the World' showbuilding as well as the world beyond the park to the south.  The jungles of the 'Lost Voyager' dino boat ride insulate the western vistas (Paradise Pier Hotel would come down and that southwestern corner of the resort re-purposed).   The 20,000K ride is a dry-for-wet system borrowed from TDS.  Restaurants include the Power House (which provide electricity for the land of inventors), Captain Nemo's Grand Salon near the Nautilus and a Cider Mill at the northern part of the land.  The S.S. Albatross is a tallship that sets the tone for this fantasy vision of 1890s Coastal California.