For this next park design, I thought it would be a fun exercise to create a Yesterland Park, comprised only of extinct attractions. Missed by many (and often wished to return from the dead), these lost rides, shows, shops & eateries now have a permanent place to reside posthumously... on IdealBuildout.
I set a few guidelines for this exercise:
Guideline I: Attractions included may be globally extinct (Nature’s Wonderland), locally extinct (Carousel of Progress) or not-really-extinct-but-significantly-altered (Sinbad’s Seven Voyages)
Guideline II: The layout & scale of the attraction should be same/similar.
Guideline III: The exteriors will often be altered/improved to fit the new, highly-themed wider environment.
The aim is to make this a fresh new park but with the DNA made up only of Lost Disney, drawn from all the properties worldwide... a Frankenstein park in time for Halloween:
Right off the bat, I think I stretched rule one, because I wanted the quintessential park-encircling RR, but was unsure if any had gone extinct. Maybe the engines/passenger cars themselves have been retired). Maybe a DL expert can chime in. I also added the recently-deceased Carnation Plaza Gardens from DL. From MK, come many features that once made that park a crown jewel: One-of-kind retail like Liberty Square’s Old World Antiques and the House of Magic; small-scale attractions like Main Street Cinema, Swan Boats and the Penny Arcade; and the greenery of the Flower Market and the shade-tree-filled Central Plaza.
Working clockwise, Adventureland begins with an Arabian sub-area. This draws from Paris’ original Bazaar – a very artfully-executed indoor retail environment which was converted into a restaurant. DL’s Aladdin’s Oasis dinner theater gets a new, dedicated showspace. The anchor attraction is Sinbad’s Seven Voyages, which was darker and edgier than the kid-friendly, musical Storybook version that TDS installed circa 2006. Also in this Arabian section is the small date palm orchard which recently gave way to Carpets at TDS.
The northern stretch of Adventureland would feature the typical array of eclectic, exotic buildings, housing Pleasure Island’s extinct Adventures Club and lost retail. In the center of the land is a version of WDW’s Treasure Island (a pirate-themed hideout), which became Discovery Island (a small zoo) and then closed. On the island would rest DL’s converted Swiss Family Treehouse. Around the island would motor Animal Kingdom’s shuttered Safari (Discovery) Riverboats, passing sites such as a fire-spewing dragon cave, African geysers and the AA iguanodon.
The southwestern sub-area represents East African savanna environment with a new Pride Rock exterior housing the MK’s lost Legend of the Lion King puppet musical, while the far western section represents West African rainforest environment for the lost Tarzan show presented at DLP (and similar version at DAK).
One enters the land from the hub moving down the thoroughfare of a Frontier boomtown. Here are lost, authentic shops and a music hall featuring the old Vaudeville show removed from Magic Kingdom. Keelboats (ex. DL, MK) & Canoes (ex. DLP, MK) make their way around DL’s non-PotC Tom Sawyer Island, featuring Fort Wilderness and the burning Settler’s Cabin. Also on the island is the shuttered Aunt Polly’s Dockside Inn (MK) for light meals. Small lost features like the Dixieland Bandstand and Woodcarvers Hut return here. An experience that would be unique in today’s theme park environment is the return of the Rainbow Ridge Pack Mules, which shares real estate with the land’s anchor ride: Mine Train Thru Nature’s Wonderland. A sub-area, DL’s Bear Country (pre-Critter/Pooh) makes a return here, as well.
The castle is based on Tokyo’s because it houses the lost Castle Mystery Tour walkthrough. Interesting & sadly, the two FL darkrides that have been killed off were among the best of this category (ride-wise): the MK’s larger, dueling version of Mr. Toad and the original, child-traumatizing version of Snow White’s Scary Adventures (before its wings were clipped and it was two minutes of a witch popping out of the darkness). DHS’s Hunchback – A Musical Adventure gets a dedicated, themed theater. In the center of the land is the lagoon housing the Chicken of the Sea (Hook’s Ship) and Skull Rock from DL. Also built around the lagoon are DL’s Triton’s Garden and MK’s Playful Spot.
An improved version of the MK’s late TTF makes an appearance in this park, with a more rural western half housing a petting zoo, the Barnstormer and Donald’s Boat. The eastern half is a small town Main Street housing a theater (MickeyMouseRevue, ex. MK, Tokyo), train station, and some character houses.
I considered including the extinct Alien Encounter & Star Tours v.1, but most of the lost Tomorrow-based attractions are science fact-based, not SciFi, so the land takes that real-world, near-future direction. The land’s entrance is marked by the Magic Kingdom’s waterfall pylons and the architecture is Saarinen/EPCOT-style. Three huge, dearly-missed (by me) pavilions from EPCOT form a ring around the Starjets pedestal. DL’s Carousel of Progress, MK’s If You Had Wings & EPCOT’s BodyWars get new showbuildings. The DL Peoplemover makes for a familiar sight, and, appropriately, shares some show-space with World of Motion.
This final land is built in a retro-future, Neo-Victorian style (riveted iron, glass, polished stone) and houses extinct attractions that fit in this environment. The original, pre-Mission 2 Space Mountain: de la Terre a la Lune, with its emphasis on the Verne story is the land’s landmark & anchor. Also from Paris is the Visionarium. A natural Verne-ian neighbor is MK’s 20,000 Leagues Under the Sea, elaborate sub ride. I recall reading that Dreamfinder evolved from Discovery Bay’s Professor Marvel, so EPCOT’s Journey into Imagination finds a home here (with a new exterior, perhaps 1900 wrought iron glass pyramids). Lastly, I added Adventures Thru Inner Space, which seemingly modern in the 1970s seems ripe to be converted into a Neo-Victorian styling.
There it is… hope you enjoyed this trip down memory lane via my illustrative plan. The new park is light on big thrill E-tickets, which rarely go extinct, but heavy on slower-moving, longer, atmospheric, AA-based rides (Nature’s Wonderland, Horizons, etc.) - quite telling of the evolution of the Tier I theme park. Does assembling a nostalgia park out of lost rides create something on par with what the current approach?