Continuing from last time...
My feeling is that the 2nd Gate in Hong Kong should skew to an older audience - a counterbalance to HKDL. I also think that due to its unique location right on Penny's Bay, it ought to have some connection to the sea. The park I designed shares more than a few similarities with Tokyo’s 2nd Gate (which can't hurt any park), but in the interest of maintaining uniqueness of both Asian 2nd Gates, it is called ‘Discovery Bay.’ The lands & contents started after I read about a rumored park idea by WDI in the 1980s, described by Jim Hill here: description near bottom of page
Then a reader named David contacted me several weeks ago about drawing his version of "Hong Kong DisneySea", and while the park presented here did not end up being an interpretation of his idea, it does utilize one key feature: the central body of water features a giant “infinity pool” effect into Penny’s Bay (requiring the park to be elevated somewhat). I thought that was a great concept, particularly for this locale. The backdrop of the nightly fountain spectacular would have the open harbor (not facing the city skyline, but the forested islands of HK). Here is the park:
Also, I thought I’d share a glimpse of what one of my landscaped & 'hand-painted' conceptual plans looks like. Here is a sample of Vulcania (and a bit of Mythia) from this park:
And a landscape plan study of the Harbor entrance area:
And the southeast quadrant:
A brief rundown on the park’s lands & attractions:
The opening land is set in a romanticized late 1800s San Francisco (Barbary Coast, Gold Rush, etc.). The land is urban with the luxury hotel built into the park (also facing Penny's Bay). Early steam-powered street cars would move along the boulevards, and the docks would feature ships of steam & sail (and both). The main attraction here is the famous Hyperion suspended journey to an arctic Shangri-La. Transit Steamers encircle the park, a counter-point the Gate 1’s railroad.
Like TDS, the hub of the park is Captain Nemo’s secret base, although everything about this version is different and a little larger. Unlike TDS, the park centerpiece is not a volcano (would look silly against the real mountains of Lantau), but the Great Lighthouse similar to what was featured in the very first TDS concept painting. The land is set in a caldera with a new baby volcano forming (but makes no attempt to be a full volcano). The Lighthouse would be a new ride system that combines a free-fall spiral drop with a gyroscope ride vehicle. The park's equivalent of Fortress Exploration is a riveted and steel-domed ‘steampunk’ base that houses various interactive chambers and labs of Cpt. Nemo. The land also features the never-built Grand Salon restaurant and a 20,000K simulator.
This land is based on Classical mythology. Entering through the ancient gates, visitors would be looking across the river at The Colossus. There are a couple kid-accessible attractions (boat ride proposed for Beastlie Kingdomme & family coaster). There is a new version of Soarin’ over the ancient world (with SFX), and an indoor boat ride based on Jason & the Argonauts (PotC).
Secret Jungle Bases sometimes come into play in the superhero genre and that’s what this area is. An E+ dark ride based on the hugely successful Avengers, a large-scale X-men stunt show and a big, family Incredibles ride are the three featured attractions.
This land is the sword & sorcery area, with the burnt out castle ruins at the center (housing a major coaster and AA dragon). There is an FX show, like a next gen Poseidon, featuring battling wizards. The tavern features traveling fantasy creatures (dwarves, etc.).
THE LOST EXPEDITION
This final area is dedicated to Indiana Jones (or IJ-style pulp adventure) – a 1930s archaeological exploration of an ancient Mayan city in Guatemala. The feel comes close to that of Lost River Delta, although the attraction line-up is different, with a rapids ride and Big Thunder-scale coaster through the jungle and in and around a ruined pyramid.