After reading about the Sorcerers of the Magic Kingdom game, I began thinking about a theme park created specifically as the canvas for these types of role-playing adventure games. My mind first went back to Pascal Schyns' Explorers World park:
So I took Pascal's brilliant work and translated it into my own style of plan (putting things in scale, enlarging the park, adding attractions, re-naming things):
I wanted the park to be at least on the scale of Tokyo DisneySea:
Some reference images of the park:
Pascal's park remains a theme park, but the idea that each land is specifically connected to a member of the Explorers Society and its elaborate backstory (Tokyo DisneySea does this to a small degree with Lost River artifacts showing up in New York) and that it has a widespread interactive game element built into the design from day one, moves it into exciting, untrodden territory of "theme adventure parks".
In thinking about this new type of theme park, I am also reminded of the Night Kingdom boutique park concept by WDI, that put visitors in the role of Indiana Jones in an adventure film (exploring temple ruins in small groups, avoiding booby traps, taking zip lines, etc.).
There are lots of intriguing possibilities for the next generation parks... imagine a park that unfolds to the visitor like a three-dimensional novel or video game (while still incorporating the types of attractions we all love).